At the moment you need two views for that. The first view renders onto a sprite that is then rendered by the second view onto the screen, using a post processing shader.
In future A7 versions this will work with a single view by attaching a material to that view.
Re: Shader to view?
[Re: jcl]
#153860 09/13/0709:2609/13/0709:26
wow, jcl.. that sounds great, i always wanted that!
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