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Shader to view? #153858
09/13/07 08:55
09/13/07 08:55
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline OP
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bstudio  Offline OP
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Joined: Aug 2006
Posts: 652
Netherlands
Stupid question, but up until now I've only used shaders on models (or with sylex), so how do I attach a post-processing shader to a view?

Tnx,

b-studio


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Shader to view? [Re: bstudio] #153859
09/13/07 09:20
09/13/07 09:20
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

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jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
At the moment you need two views for that. The first view renders onto a sprite that is then rendered by the second view onto the screen, using a post processing shader.

In future A7 versions this will work with a single view by attaching a material to that view.

Re: Shader to view? [Re: jcl] #153860
09/13/07 09:26
09/13/07 09:26
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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Poison  Offline
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Joined: Apr 2007
Posts: 582
Germany
Really ??

Thats good jcl, I really hoped that post-processing shader wouldn´t be to much hard to attach in the future, like today.

cheers Poison B.


Everything is possible, just Do it!
Re: Shader to view? [Re: Poison] #153861
09/13/07 09:31
09/13/07 09:31
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline OP
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bstudio  Offline OP
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Posts: 652
Netherlands
Yeah that's a whole of a lot better way to do it then with 2 extra views but thanks for the answer. At least now I know


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Shader to view? [Re: bstudio] #153862
09/13/07 09:34
09/13/07 09:34
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
wow, jcl.. that sounds great, i always wanted that!


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