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Ultimate Unwrap v3 (beta) #152204
09/05/07 07:05
09/05/07 07:05
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline OP
User
nuclear_winter  Offline OP
User
N

Joined: Aug 2002
Posts: 906
the future
Version 3.0 Beta released

Ultimate Unwrap 3D v3.0 Beta is now available to registered users!

Here is an overview of v3.0 Beta features:
Shared UVs. Create and organize UV islands.
New edge selection mode. Select edges in the UV Editor and 3D views.
Highlighted shared UV points and UV edges.
Highlighted boundary edges on the 3D model.
Highlighted seams in the UV Editor.
UV Locking. UVs can be locked for tools such as LSCM UVs.
UV Marking. UV edges can be marked for easy cutting.
Interactive seam picking mode. For marking seams in the 3D views.
3D Gizmo selection axis. For easier moving, rotating, and scaling in the 3D views.
Export textured UV map. Makes use of both UVsets.
Import/export lights. More compatibility between file formats.
Light Editor. For editing the properties of lights.

I have been with UU3D for more 4 years and cant recommend it enough.
On the other hand almost all of the modern modellers have their own good UV tools, for example Silo 2

Re: Ultimate Unwrap v3 (beta) [Re: nuclear_winter] #152205
09/05/07 08:41
09/05/07 08:41
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
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M

Joined: Oct 2005
Posts: 528
Italy
Shared UVs. Create and organize UV islands.
what does mean?

Re: Ultimate Unwrap v3 (beta) [Re: Mondivirtuali] #152206
09/05/07 09:57
09/05/07 09:57
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Shared UV means that different skins have the same UV.

UV Island is an separate (small or medium) area of UV coords.


"Yesterday was once today's tomorrow."
Re: Ultimate Unwrap v3 (beta) [Re: Inestical] #152207
09/05/07 15:02
09/05/07 15:02
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
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Mondivirtuali  Offline
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M

Joined: Oct 2005
Posts: 528
Italy
I would to see an example ..but sounds interesting


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