Just wondering if it is possible to store strings (more specifically: File Names) in a skill?
I am making a multiplayer game involving power ups. I want to create panels that use a bmap to depict what player holds what power up.
So something that will look like this:
Code:
string str_cocobomb = "cocobomb.pcx";
panel pan_powerup1
{
...
bmap = my.powerup1;
}
check_powerup
{
....
my.powerup1 = str_cocobomb;
}
would this work?