But the problem is that it wont work if the entity that the action belongs to is passable, what should i do? I cant find an event that can handle passable entitys.
Re: Passable entity event problem
[Re: virror]
#147787 08/14/0702:1108/14/0702:11
use event_trigger, or use c_scan and then event_scan or event_detect.
OR
if you wrote your own movement code, then in your line that moves the player add ignore_you to the MODE. then make the entity unpassable. the player will still trigger its events, but will pass through it on impact.