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Re: fisheye camera [Re: frazzle] #146396
08/09/07 02:38
08/09/07 02:38
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
Expert
mpdeveloper_B  Offline OP
Expert

Joined: Feb 2006
Posts: 2,185
Frazzle, i like that post problem though, 1. finances, preva's not done yet 2. PreVa would have to be completely reworked... i'm not gonna pull a duke forever

ello, i might try that, i haven't found how to use it completely, but i will try

Last edited by Manslayer101; 08/09/07 02:39.

- aka Manslayer101
Re: fisheye camera [Re: mpdeveloper_B] #146397
08/23/07 15:24
08/23/07 15:24
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
Expert
mpdeveloper_B  Offline OP
Expert

Joined: Feb 2006
Posts: 2,185
well, ello i tried using the render dll, but i get nothing, here's the starter function i use for it, but i don't know which model i should be rendering to, so i set it to ucfx_mdl:

Code:

starter render_camera
{
me = ucfx_mdl;
while (1)
{
render_backbuffer(me);
wait(1);
}
}




- aka Manslayer101
Re: fisheye camera [Re: mpdeveloper_B] #146398
08/23/07 17:06
08/23/07 17:06
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
yeah, and from thier you would take a view entity sprite/sqaure model and set its skin to the same skin as your ucfx mdl.

Re: fisheye camera [Re: lostclimate] #146399
08/23/07 18:36
08/23/07 18:36
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
Expert
mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
..............and how would i do that


- aka Manslayer101
Re: fisheye camera [Re: mpdeveloper_B] #146400
08/23/07 19:52
08/23/07 19:52
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Joined: May 2002
Posts: 2,541
Berlin
Canīt you simply make a screenshot and put it on a ball with atlas mapping and a extern skin? The screenshot gets the same name as the skin.

Then you zoom into the ball so that it is covering the complete screen. You just wonīt get a high framerate.


:L
Re: fisheye camera [Re: EX Citer] #146401
08/24/07 17:42
08/24/07 17:42
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
that would work, or you could do it with a plane with an imprint inwards on it in a circular pattern

Re: fisheye camera [Re: lostclimate] #146402
08/24/07 18:06
08/24/07 18:06
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
...Even better, avoid all of the external model crap, and use a little bit of math to scale your texture lookup.

Not exactly sure what this would look like, I don't have the time to figure it out...


xXxGuitar511
- Programmer
Re: fisheye camera [Re: xXxGuitar511] #146403
08/24/07 21:00
08/24/07 21:00
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
btw, anyone knows why it is not possible anymore (with a7) to render the camera to a texture? everything turns black in that case. using an extra view works...

Re: fisheye camera [Re: xXxGuitar511] #146404
08/24/07 21:01
08/24/07 21:01
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
Expert
mpdeveloper_B  Offline OP
Expert

Joined: Feb 2006
Posts: 2,185
yep, i would do that if i wanted ~2 fps that would kill any pc, ah well i guess the fisheye cam isn't an easy shader for anyone here...sry for asking


- aka Manslayer101
Re: fisheye camera [Re: mpdeveloper_B] #146405
08/25/07 06:40
08/25/07 06:40
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline
User
Ichiro  Offline
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA
This doesn't help Manslayer101 (as it requires render-to-texture), but as LC said, there is a nice fisheye base here:

http://www.coniserver.net/ubbthreads/sho...true#Post716744

I figured I'd post it on the off chance that it helped anyone at all, ever, any at time. :)


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