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Increase view distance in 3d view in MED? #145952
08/05/07 13:24
08/05/07 13:24
Joined: Sep 2001
Posts: 237
Maine, USA
J
Jason Bryant Offline OP
Member
Jason Bryant  Offline OP
Member
J

Joined: Sep 2001
Posts: 237
Maine, USA
Is it possible to increase the view distance in the 3d view in MED? In Wed this is possible using the "+" key.

thanks,
Jason

Re: Increase view distance in 3d view in MED? [Re: Jason Bryant] #145953
08/05/07 21:14
08/05/07 21:14
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
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MrCode  Offline
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M

Joined: Mar 2007
Posts: 677
0x00000USA
View depth? That's easy. You right click on your 3D View, and then select "GXL Properties". Then increase the slider that says, "View Depth".


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: Increase view distance in 3d view in MED? [Re: MrCode] #145954
08/05/07 22:28
08/05/07 22:28
Joined: Sep 2001
Posts: 237
Maine, USA
J
Jason Bryant Offline OP
Member
Jason Bryant  Offline OP
Member
J

Joined: Sep 2001
Posts: 237
Maine, USA
Thank you. That was exactly what I was looking for.

The first time I slid the slider to the far right it maxed out at 10000. The distance was much better than the default, but I was hoping that it could go farther and I was about to ask if that was possible. It turns out that when I reopened the window the view depth was the same, but the slider was back in the middle. When I slid the slider to the far right again, the max view depth was now 17500. I can make the view depth greater closing and reopening that window and moving the slider to the max position again.

Is there a way to have the camera in the perspective view to not point at the origin? Free look or something like WED?

thanks again,
Jason

Re: Increase view distance in 3d view in MED? [Re: Jason Bryant] #145955
08/06/07 04:47
08/06/07 04:47
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
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MrCode  Offline
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M

Joined: Mar 2007
Posts: 677
0x00000USA
If you want the camera to look in different places on the model, you'll have to "move" the model in the 2D views. The 3D camera looks at a viewpoint that is calculated from the position of the center point in the 2D views relative to the model.

Another way to do this is to select the part you want to view specifically and hit the "Fit Selected" button.

There isn't really any way to truly make the 3D camera look freely in MED like in WED.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: Increase view distance in 3d view in MED? [Re: MrCode] #145956
08/07/07 02:49
08/07/07 02:49
Joined: Sep 2001
Posts: 237
Maine, USA
J
Jason Bryant Offline OP
Member
Jason Bryant  Offline OP
Member
J

Joined: Sep 2001
Posts: 237
Maine, USA
Thank you. I'll try moving the terrain around.

From the forecast, it looks like I'll be able to use WED to edit the terrain in the future.

Thanks again,
Jason


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