I rigged a test monster model using Milkshape and then animated it in Med.
There is some holes and fessures in his chest , neck and shoulder . Why ? I am sure that all the vertex are assigned.
An error in the rigging process?
Some incompatibily in the model? There is a way to check where is the errors?
The skin is just a test one, it used also the NM shader from the forum
Whatch the video.
http://www.youtube.com/watch?v=J17FhJkMbMw