Hey all. I started back up on my Trail of Blood game recently and I want to try some level designing for it. I'm making a shooter that's mostly outdoors, but has a good bit of indoor parts (usually the more important missions). I've been told various things about using models as levels in A6, mostly negative.
I'm trying to do a fairly modern shooter so I figure shaders and all that good stuff are a must. I don't really know the performence improvements of A7 so I don't know it would take this. The game takes place on a snowy mountain side with some military bases.
Also, I was wondering if it's a good idea to compine terrains model buildings.
Sorry if this has been answered, I ran several searches on this and couldn't find anything. I also haven't done any serious level design in years so I really don't know too much about it
I took the route of modeling and scripting.