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render to texture #142143
07/19/07 15:49
07/19/07 15:49
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline OP
User
Mondivirtuali  Offline OP
User
M

Joined: Oct 2005
Posts: 528
Italy
May I try this feature in the A7 demo? Where I can find the template for this feature?

Re: render to texture [Re: Mondivirtuali] #142144
07/19/07 22:00
07/19/07 22:00
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Not sure, but I thought George did make a sample in one of the AUM's which required render to texture feature? Maybe it was only for mirrors.


smile
Re: render to texture [Re: D3D] #142145
07/19/07 22:05
07/19/07 22:05
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Render to texture is only available in A6 Pro or A7 Comm/Pro. The demo is the extra edition, so it won't be available. A7 Extra features are here:

http://www.conitec.net/english/gstudio/order7.htm


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: render to texture [Re: Orange Brat] #142146
07/20/07 00:45
07/20/07 00:45
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline OP
User
Mondivirtuali  Offline OP
User
M

Joined: Oct 2005
Posts: 528
Italy
Ah, I am going to buy the com upgrade. Hope is not difficolt to use this feature.

Re: render to texture [Re: Mondivirtuali] #142147
07/20/07 04:06
07/20/07 04:06
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
bmap* mapWhatever;

maWhatever = bmap_createblack(1024, 768, 24);
camera.bmap = mapWhatever;


Just an example for saving to a new target bmap.


xXxGuitar511
- Programmer

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