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A7 with OpenGL? #141703
07/17/07 16:29
07/17/07 16:29
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
Senior Expert
Pappenheimer  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I wonder wether it is possible to add the option to the engine to run with OpenGL, because it could run on MAC and Linux as well!?

EDIT:

Sorry, I should search the forums first, too!
Found JCLs answer, where he said that they thought about that, but decided that it isn't worth the effort.

Last edited by Pappenheimer; 07/17/07 16:59.
Re: A7 with OpenGL? [Re: Pappenheimer] #141704
07/18/07 18:30
07/18/07 18:30
Joined: Mar 2007
Posts: 261
Germany
Thracian Offline
Member
Thracian  Offline
Member

Joined: Mar 2007
Posts: 261
Germany
I agree with Pappenheimer. I myself think to change the engine just because of the "Linux feature", but by now i didnīt find a alternative suited for me. So: I think it is worth the effort and i really hope that this feature will come.
I can imagine that this will cost lots of work hours, but it wouldnīt just make 3dgs more attractive but also more valueable.
Since i personally aim for a linux-only pc, i hardly would buy A7 just because of this error.
So, i hope that this feature will come one day, that would be also a killerreason for the professional as well.


------------------------

All programmers are playwrights and all computers are lousy actors.
Re: A7 with OpenGL? [Re: Thracian] #141705
07/18/07 20:34
07/18/07 20:34
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Posts: 8,939
planet.earth
if i understand it right, you can already use ogl with lite-c

Re: A7 with OpenGL? [Re: ello] #141706
07/18/07 20:52
07/18/07 20:52
Joined: Oct 2002
Posts: 254
UK, London
Dyc Offline
Member
Dyc  Offline
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Joined: Oct 2002
Posts: 254
UK, London
Yeah but it's like saying "you can use directx with c++"

Re: A7 with OpenGL? [Re: Dyc] #141707
07/18/07 21:03
07/18/07 21:03
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Well, most of the users are developing games which are obviously played by users of windows. I don't think porting to OpenGL is worth the effort. The times when games supported DirectX, OpenGL and DirectX are gone. I personally would prefer conitec to put their effort in realsising the forecast features, especially the 2D improvements like speeding up the rendering of true type fonts etc.

Additionally users of Linux can use DirectX distributions for Linux like e.g. WineX.


Always learn from history, to be sure you make the same mistakes again...
Re: A7 with OpenGL? [Re: Uhrwerk] #141708
07/18/07 21:50
07/18/07 21:50
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
While DirectX is pefectly fine for Windows projects, it is out of question that a less strict binding to DirectX might open up the door to a real multiplatform engine.
This step however needs someone, who REALLy needs it and is willing to get the required money for development together.

Most people who demand things like Wii support etc. neither have the big AAA game nor the team to realistically get such a project working. No offense meant - it's simply the truth everybody should accept.

Re: A7 with OpenGL? [Re: FBL] #141709
07/19/07 15:15
07/19/07 15:15
Joined: Mar 2007
Posts: 261
Germany
Thracian Offline
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Thracian  Offline
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Joined: Mar 2007
Posts: 261
Germany
First of all: 3dgs with WineX is working, but very unstable and with lots of bugs, so no alternative.
For me OpenGL wouldnīt be important for selling or something like that, but simply for using 3dgs with Linux, even if the games would never come to a status where they can be sold.


------------------------

All programmers are playwrights and all computers are lousy actors.

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