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Toggling video resolution changes FPS...hmm
#9246
06/02/02 06:18
06/02/02 06:18
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Anonymous
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Anonymous
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Hi, I just noticed something I hadn't before, perhaps many already know this and I'm not observant , but when I run a level with the debug panel on and then hit F5 to change screen resolution, I notice the higher the resolution the lower the FPS gets. Thus a screen set to 800x600 has a lower FPS than if it were set to 640x480. This being the case, it would seem better to set the video mode in main function to reflect a 640x480 resolution (video_mode = 6), correct?? Or am I missing something. Is there some reason why one would not do this? thanks
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Re: Toggling video resolution changes FPS...hmm
#9247
06/02/02 06:27
06/02/02 06:27
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quote: I just noticed something I hadn't before, perhaps many already know this and I'm not observant
yup this is common in all game engines, makes sense really, there is not best resolution to use, it depends what target market you are aiming for, if they are likley to have high or low spec computers. Obviously higher spec computers can handle a higher resolution. I would suggest for todays computer however to use 800X600 as a default resolution, and you should consider the possiblility of making it possible for the user to change this "in-game" Hope this helps Chris
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Re: Toggling video resolution changes FPS...hmm
#9248
06/02/02 07:53
06/02/02 07:53
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Joined: Mar 2001
Posts: 1,825 London, England
Keith B [Ambit]
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Posts: 1,825
London, England
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...Or you can use GS-Startup Manager to provide a setup panel for your game so that the user can select the resolution before they use the game, just as in Max Payne, Hitman, Tomb Raider etc. Eg: GS-Startup Manager 2.0 (freeware) will be released later this month, keep an eye on User Contributions... (Never hurts to plug your program. ) Cheers, Keith
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Re: Toggling video resolution changes FPS...hmm
#9249
06/02/02 23:08
06/02/02 23:08
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Anonymous
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thanks guys, so is it safe to assume that the typical user (player) is aware that if he/she changes the screen resolution in-game this will affect the FPS rate?
Nice looking appl. Ambit, I'll certainly be giving that a try later...
thanks again
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Re: Toggling video resolution changes FPS...hmm
#9251
06/04/02 01:42
06/04/02 01:42
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Anonymous
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I notice noone actually bothered to explain why resolution affects the framerate. It's pretty simple; it takes time to render (fancy word for "draw") each pixel, so the more pixels that have to be rendered each frame the longer it takes to render a frame. Ambit, where are those images on the Startup Manager from? I recognize but cannot place them. -Joe Hocking www.3darteest.com
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