Hi, it would be easier just to put "d3d_mipmapping=0;" anywhere in main()... Even better, GS-Startup Manager 2.0 will have an option in the settings dialogue to switch mipmapping on or off before you launch the game (out soon...). Cheers, Keith
Just curious about exporting from Milkshape and bypassing MED. How will this work now?? I havent tried it, but I doubt there is an option convert skin -> add mipmaps.
Well you don't completely bypass MED this way. Export the mdl from Milkshape, open it in MED, add mipmaps, and then save the model again.
Ideally Mete will add mipmaps to the mdl exporter, but of course that won't happen until after mipmapping on models is released (remember, it's still in beta)