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Re: A6Network - Final Beta [Re: D3D] #135862
06/15/07 18:33
06/15/07 18:33
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TWO Offline OP

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Hey nice to know, Ill add this to my manual (if I even write one; noone seemss to be interested in a high-end mp engine ).

Re: A6Network - Final Beta [Re: TWO] #135863
06/15/07 18:46
06/15/07 18:46
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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Would expect a somewhat enthusiastic response from everyone interested in making multiplayer games sure
Guess it is due that this plugin is for Lite-C and some still need to learn the language.


smile
Re: A6Network - Final Beta [Re: D3D] #135864
06/15/07 20:11
06/15/07 20:11
Joined: Mar 2003
Posts: 5,377
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fastlane69 Offline
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Posts: 5,377
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It's the same problem with people developing for Vista... it's so new, that you are developing for a small market.

The best (and only) way you can drum up attention to your product is to make something with it. Prove that it can be done and they will come.

But keep in mind that there are a handful of people working with Lite-C and only a handful of those are considering MP... so don't be discouraged if you don't get much of a response for the next 6 months or so while Lite-C a) stabilizes and b) gains popular acceptance.

Re: A6Network - Final Beta [Re: fastlane69] #135865
06/16/07 07:00
06/16/07 07:00
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Neustadt, Germany
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TWO Offline OP

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Yes, that's the sad truth

Hmm, let use see... maybe writing an C-Script wrapper? Stay tuned

Re: A6Network - Final Beta [Re: TWO] #135866
06/16/07 09:53
06/16/07 09:53
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Andreas C Offline
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Quote:

Hey nice to know, Ill add this to my manual (if I even write one; noone seemss to be interested in a high-end mp engine ).




Can only speak for myself, but I'm quite interested ... but still learning Lite-C and still having to gain enough experience with "normal" gameplay before attempting to go into MP type games.

Cheers,
Andreas


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Re: A6Network - Final Beta [Re: Andreas C] #135867
06/17/07 19:43
06/17/07 19:43
Joined: Jun 2007
Posts: 10
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Raven75 Offline
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very interessted too. But started with lite-c some days ago. Tried to run the sample pong, but after the menu i got an error "acknex.exe caused an error and will be closed. start the programm again"

Re: A6Network - Final Beta [Re: Raven75] #135868
06/17/07 20:19
06/17/07 20:19
Joined: Jan 2004
Posts: 2,013
The Netherlands
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Excessus Offline
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Posts: 2,013
The Netherlands
Hi TWO,

It seems we are both suffering from the same or a similar problem.. I just tried to run your pong sample and it crashes. When I tried to create a small sample app, it crashed as soon as I tried to call an A6N function. When I look at the Acklog.txt, it doesn't say that the dll was loaded (it should when the dll is loaded correctly).

These are exactly the same problems I am having with my plugin. I have not found a solution yet, but I'll share it when I find something. Too bad jcl is out of the office, since this isn't the first time I've read about such problems and he would probably be able to help.

If you read my thread, you'll find more details about the problem.

Re: A6Network - Final Beta [Re: Excessus] #135869
06/18/07 13:47
06/18/07 13:47
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Neustadt, Germany
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TWO Offline OP

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Hey Excessus,
I'm very interested in a solution for this damn thing as all RakNet DLLs seems to have this problem (Do you remember my old one a year ago?). I asked JCL back then but never got a solution.

I just want to add,I released my DLL 1 or 2 hours after you released yours. This was not because I want to damage your glory, but I worked a very very long and difficult time on this project and I didnt want to loose all my good work. Hope you arent angry with me

TWO

Re: A6Network - Final Beta [Re: TWO] #135870
06/18/07 14:01
06/18/07 14:01
Joined: Jan 2004
Posts: 2,013
The Netherlands
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Excessus Offline
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Excessus  Offline
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Posts: 2,013
The Netherlands
I'm not angry with you, competition is a good thing. I was actually aware of your plugin (so I knew what I was getting in to), but your plugin does not suit my needs. I don't like some design decisions you made (some awkward interfaces, limitations, etc.), but your plugin could very well be a good choice for certain projects. It sure is better than 3DGS MP. I'm not trying to put down your hard work either.

But as long as we don't get this thing fixed, nobody will be able to use either of our plugins.

When jcl gets back we should ask him to put some better diagnostics in the dll_open and acklog.txt regarding loading of dlls. Untill then, I'll keep on searching..

BTW, you are using Visual C++ Express right?

Re: A6Network - Final Beta [Re: Excessus] #135871
06/18/07 14:39
06/18/07 14:39
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Neustadt, Germany
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TWO Offline OP

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Nope, I won the standard version in a msdn lottery

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