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Re: Ai specification [paper] [Re: demiGod] #133709
06/04/07 18:59
06/04/07 18:59
Joined: Oct 2005
Posts: 196
ambe Offline
Member
ambe  Offline
Member

Joined: Oct 2005
Posts: 196
Hell yeah, it whould be great!


- code monkey
Re: Ai specification [paper] [Re: ambe] #133710
06/04/07 19:09
06/04/07 19:09
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Yes great.. But i would like to see something really difficult too. Because i know most of it and tryin now to implement neuronal nets in A6 can you do something like this too?

Thx
Omega


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Ai specification [paper] [Re: Puppeteer] #133711
06/04/07 19:25
06/04/07 19:25
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
count me in too.

hm, what I don't get: you sound like it's sort of done. And you say only thing left to do is make it a6 specific. but then you go on to saying it won't be engine specific...?

Well, hope you can get this together... sure would be great!


~"I never let school interfere with my education"~
-Mark Twain
Re: Ai specification [paper] [Re: Germanunkol] #133712
06/04/07 19:39
06/04/07 19:39
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
The list of contents sounds very interesting!
Can't wait to read this!

Re: Ai specification [paper] [Re: demiGod] #133713
06/05/07 03:57
06/05/07 03:57
Joined: Dec 2006
Posts: 18
M
mackmodius Offline
Newbie
mackmodius  Offline
Newbie
M

Joined: Dec 2006
Posts: 18
This would be freakin' awesome

Re: Ai specification [paper] [Re: mackmodius] #133714
06/05/07 15:20
06/05/07 15:20
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline
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sheefo  Offline
User

Joined: Jul 2006
Posts: 783
London, UK
Wow! For me this is Christmas come early
This is perfect for my RTS. I am useless when it comes to planning AI.

Re: Ai specification [paper] [Re: sheefo] #133715
06/05/07 15:58
06/05/07 15:58
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
That would definitely be a very kind contribution and a very helpfull one too!

Thanks in advance for realising that document!

Re: Ai specification [paper] [Re: Xarthor] #133716
06/05/07 17:12
06/05/07 17:12
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Quote:


Yes great.. But i would like to see something really difficult too. Because i know most of it and tryin now to implement neuronal nets in A6 can you do something like this too?





You know most of... artificial intelligence? AI is a pretty big field... Anyway, I say a few words in "3.1 Weak Ai (vs Strong Ai)" about why conventional(non-learning) Ai is more appropriate for this project. But if you're into neural nets, i highly suggest http://www.ai-junkie.com/.


Quote:


hm, what I don't get: you sound like it's sort of done. And you say only thing left to do is make it a6 specific. but then you go on to saying it won't be engine specific...?





it's almost done... i'll just have to modify some parts, so it will be more understandable for A6 readers. but this paper will still be engine independant


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Re: Ai specification [paper] [Re: LarryLaffer] #133717
06/05/07 17:19
06/05/07 17:19
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
Iīll need some kind of construction that screams alarm when itīs ready.
Or I have to consume even more coffee.
Canīt wait...


no science involved
Re: Ai specification [paper] [Re: fogman] #133718
06/05/07 18:48
06/05/07 18:48
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
I worked through AI-Jumkie and read (& worked ) the book "programming game Ai by example"

But i have some problems with converting the c++ neuronal net to c-script...


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
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