Say I have a model with various skins, that renders fine.
But now I want to have it multilayered, so that each skin would have it's own dark map.
The UV program I use (Ultimate unwrap) can deal with multiple skins (exported in fbx the med reads in without problems) - bu unfortenately Ultimate Unwrap does not support mulilayeds UV sets.

Anayway I think should work in med. The thing I do not understand is: If there is a texture applied to a certain portion of the mesh, how can I create a new skins which inherit it's attributes?