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Re: Alley Warehouse [Re: frazzle] #131228
05/23/07 19:43
05/23/07 19:43
Joined: Aug 2004
Posts: 137
F
foodstamp Offline OP
Member
foodstamp  Offline OP
Member
F

Joined: Aug 2004
Posts: 137
Quote:

It's a very very very... simple model, this is a default one in 3ds Max 8 I think Besides that, I voted you should keep on modeling because out of this object we can't judge your skills if you know what I mean.
The experiance of modeling will increase when modeling more objects but start small but not too small --> block

Cheers

Frazzle




it is actually more then a block. and I dont have max. Just the poor mans milkshape

Re: Alley Warehouse [Re: foodstamp] #131229
05/23/07 20:31
05/23/07 20:31
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I recommend you to have a look at Blender (www.blender.org).
I realy like working with it. I started learning with the wikibook "Blender 3D: Noob to Pro" wich wasn´t completed at that time. But it was already great to learn with it. It seems to be much more finished and very well formated. You can find it here: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

You should even take a look at this page: http://wiki.blender.org/index.php/Manual/Manual

To use it together with 3DGS it is best to use the .mdl exporter written by ventilator (thanks! ) you can find it here together with a tutorial (written by ventilator as well^^): http://user.schule.at/go/blender/index.html


After I learned the basics of Blender I liked modelling much more then before. It is a great and very powerfull tool.

Oh and you should definatly go on with modelling.

Re: Alley Warehouse [Re: Slin] #131230
05/24/07 19:03
05/24/07 19:03
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

it is actually more then a block. and I dont have max. Just the poor mans milkshape




Srr, didn't had the intention of being rude, just a constructive C&C

Cheers

Frazzle


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Re: Alley Warehouse [Re: frazzle] #131231
06/19/07 12:48
06/19/07 12:48
Joined: May 2005
Posts: 155
C:\Program files\GStudio6
alphaindigo Offline
Member
alphaindigo  Offline
Member

Joined: May 2005
Posts: 155
C:\Program files\GStudio6
i'm surprised that it's 50 50 as to weather people think you should stop... really i don't see how they can fully judge from just one model.. i b=vote yes... with a bit of practice you could find your skills improving dramatically...


beware the sock! - tLempoary...
Re: Alley Warehouse [Re: alphaindigo] #131232
06/19/07 20:35
06/19/07 20:35
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
Btw , there's a lot of tutorials and the like on making architectural modeling and environmental modeling as well , I posted a humanoid vid cause you said if you wanted to keep modeling , and usually for models people refer to characters in game dev , but I guess if you have to ask other people if you should keep doing it , then you prolly shouldnt , because if you liked it and wanted to do it , you wouldnt be asking people if you should , but trying to learn how you can.

Last edited by Why_Do_I_Die; 06/19/07 20:36.
Re: Alley Warehouse [Re: Why_Do_I_Die] #131233
06/20/07 14:00
06/20/07 14:00
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Voted YES and not because this model is very good. Just that you don't stop learning. Milkshape has a nice tutorial on how to model a house. Maybe it looks simple, but if you started with modeling in Milkshape (or any other modeling suite). This is one you really need! Use your imagination


smile
Re: Alley Warehouse [Re: D3D] #131234
06/20/07 18:41
06/20/07 18:41
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
I agree. Most people say "i can't draw" when they see me sketching something in school. But the problem is never that you can't draw, the problem is that you might not be looking at references. Even Michaelangelo had reference pics and models, I'm sure. Use reference pictures and tutorials. My first room didn't look any better than your alleyhouse. I don't think anyone's first model looked any better.


~"I never let school interfere with my education"~
-Mark Twain
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