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creating water or pond #131204
05/22/07 19:05
05/22/07 19:05
Joined: Oct 2006
Posts: 24
USA
L
laohu316316 Offline OP
Newbie
laohu316316  Offline OP
Newbie
L

Joined: Oct 2006
Posts: 24
USA
Does anyone know how to create a pond or water pool with moving surface (i.e. ripples). I would like to create a realistic koi pond with fish and water.

thanks
patrick

Re: creating water or pond [Re: laohu316316] #131205
05/22/07 23:44
05/22/07 23:44
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
HI,

Refer to AUM 34, Realistic Water, It may be what you are looking for.
Link above "AUM Magazine".

Re: creating water or pond [Re: Nems] #131206
05/23/07 08:27
05/23/07 08:27
Joined: May 2005
Posts: 155
C:\Program files\GStudio6
alphaindigo Offline
Member
alphaindigo  Offline
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Joined: May 2005
Posts: 155
C:\Program files\GStudio6
it depends how detailed you want your water .. it can range from a transparent passable WMB entity to an ocean shader that runs away with your framerate and doesnt give it back... but the water in the aum as good, if you make your water from a mdl plane then you can do loads of cool stuff with it like mesh deforation for waves and suchlike.


beware the sock! - tLempoary...
Re: creating water or pond [Re: alphaindigo] #131207
05/23/07 18:51
05/23/07 18:51
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

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Tobias  Offline

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Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Right click on your water model in WED and under "Properties" "Behavior" "Action" select "fx_water_mirror". You can fine tune the ripple strength with Skill2 and Skill3.

Re: creating water or pond [Re: Tobias] #131208
05/24/07 21:48
05/24/07 21:48
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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Happy Birthday DLively  Offline
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Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Quote:


Right click on your water model in WED and under "Properties" "Behavior" "Action" select "fx_water_mirror". You can fine tune the ripple strength with Skill2 and Skill3.





Only if the templates are being used...


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