Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (alibaba, vicknick), 1,492 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
..weird FPSai movement #128323
05/06/07 03:04
05/06/07 03:04
Joined: Apr 2006
Posts: 76
Philippines
AdrianX Offline OP
Junior Member
AdrianX  Offline OP
Junior Member

Joined: Apr 2006
Posts: 76
Philippines
..hi.is there anyway to revert back the old movement of the fps ai in the latest template? i mean,in the old template,whenever an enemy detects the player,he shoots two or three times,walks a little,and then shoots again.however,in the latest templates,when the enemy detects the player,he will shoot and move at the same time,without even using the walk animation instead only using the attack animation;therefore we have an odd looking "sliding while shooting" movement.can anyone help?thanks.

Re: ..weird FPSai movement [Re: AdrianX] #128324
05/10/07 17:16
05/10/07 17:16
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
you have a few options. slow down his attack animation in the project manager and he will advance slowly, or do what i did. combine the attack animation and the walk animation, so when he attacks he will walk and attack at the same time, its really not too difficult to change the model, its vertex animation. your third option is to script it.

Re: ..weird FPSai movement [Re: Blink] #128325
05/11/07 00:10
05/11/07 00:10
Joined: Apr 2006
Posts: 76
Philippines
AdrianX Offline OP
Junior Member
AdrianX  Offline OP
Junior Member

Joined: Apr 2006
Posts: 76
Philippines
..hmmm..either of the first two options will do.thanks for the idea! ^_^

Re: ..weird FPSai movement [Re: AdrianX] #128326
05/11/07 01:00
05/11/07 01:00
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
I'd suggest the second option, combine attack animation with walk.
Not a perfect solution, but it works.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: ..weird FPSai movement [Re: Doug] #128327
05/11/07 04:09
05/11/07 04:09
Joined: Apr 2006
Posts: 76
Philippines
AdrianX Offline OP
Junior Member
AdrianX  Offline OP
Junior Member

Joined: Apr 2006
Posts: 76
Philippines
..oh..ok.and now that i think of it,is is okay to get ONLY the old FPS AI action from the old templates and mix it with the new?

Re: ..weird FPSai movement [Re: AdrianX] #128328
05/17/07 16:32
05/17/07 16:32
Joined: May 2007
Posts: 43
Austin, TX
Afox Offline
Newbie
Afox  Offline
Newbie

Joined: May 2007
Posts: 43
Austin, TX
I know this is an old thead but its the only I can find that discusses my problem.

I too want to get my enemy to stand still while shooting, walk a little and then shoot some more.

I slowed down the enemy movement but he does the same sliding thing just slower.

I altered the animations to make a walk/attack which looks better but the problem is the enemy continues to walk when he is bumping up against the player. The old way of movement was better and I guess that has to be scripted.

So what exactly should I copy from the old a5 script and where exactly should I put it into he new a6 scripts to make my enemy move properly?


A7.86 Pro/Artist
Alex's 3D
Re: ..weird FPSai movement [Re: Afox] #128329
05/18/07 13:26
05/18/07 13:26
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
i never saw the old template file for fpsai, i guess its a simple thing as changing the old syntax to the new to make it work. i will have to take a look at it myself if i find it somewhere. let me know if you have any luck.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: ..weird FPSai movement [Re: Blink] #128330
05/18/07 15:01
05/18/07 15:01
Joined: May 2007
Posts: 43
Austin, TX
Afox Offline
Newbie
Afox  Offline
Newbie

Joined: May 2007
Posts: 43
Austin, TX
Well I assume the code is in movement.wdl in the old a5 templates. But I don't know what to look for in that file and if I find it I wouldn't know where to put it in the new file. And then theres the problem of updating the syntax if need be but I bet you could do that through project manager.

Maybe I will just add movement.wdl to my script and see what happens.

hasn't anyone else worked this out already? I find it hard to believe that everyones enemies are sliding around bumping into the player.....


A7.86 Pro/Artist
Alex's 3D
Re: ..weird FPSai movement [Re: Afox] #128331
05/18/07 16:59
05/18/07 16:59
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
i am no whiz at this, but i dont thnk you can change or update old syntax with the project manager, you can only do it in SED.

Re: ..weird FPSai movement [Re: Blink] #128332
05/18/07 20:25
05/18/07 20:25
Joined: May 2007
Posts: 43
Austin, TX
Afox Offline
Newbie
Afox  Offline
Newbie

Joined: May 2007
Posts: 43
Austin, TX
Well adding old scripts just crashes stuff. I kind of figured that would happen.


A7.86 Pro/Artist
Alex's 3D

Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1