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Quick question #127728
05/02/07 23:16
05/02/07 23:16
Joined: Sep 2006
Posts: 148
Ireng Offline OP
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Ireng  Offline OP
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Joined: Sep 2006
Posts: 148
"One object at a time" applied to physics in Commercial Edition, means that if I want to move, say, two grenades at the same time, it is not possible? Must I wait for one of them to move, then move the other?
Thanks in advance. I already read the FAQ.


"When the battlefield is under total control, war becomes routine." Old Snake
Re: Quick question [Re: Ireng] #127729
05/03/07 05:32
05/03/07 05:32
Joined: Sep 2005
Posts: 159
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Dutchie666 Offline
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jup, thats right... you can only have 1 physics entity at a time, so like you say: you must wait for one of the grenades to go away(or disable the physics on that grenade) before you can use the other one.

Re: Quick question [Re: Dutchie666] #127730
05/03/07 15:15
05/03/07 15:15

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@Ireng you can use Newton!

Re: Quick question [Re: ] #127731
05/04/07 05:59
05/04/07 05:59
Joined: Mar 2004
Posts: 156
Shoebox Offline
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Shoebox  Offline
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Posts: 156
You clould try to greate 2 grenades. One of them has the physics and the other one hasn't. Then you switch the physics per frame. so that every grenade has the physics every second frame.


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Re: Quick question [Re: Shoebox] #127732
05/04/07 07:06
05/04/07 07:06
Joined: Aug 2006
Posts: 652
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bstudio Offline
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yes, but this would result in lower framerate's i guess


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Quick question [Re: bstudio] #127733
05/04/07 18:09
05/04/07 18:09
Joined: Sep 2006
Posts: 148
Ireng Offline OP
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Ireng  Offline OP
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Joined: Sep 2006
Posts: 148
I don't know how to operate Newton. It seems so complicated...


"When the battlefield is under total control, war becomes routine." Old Snake

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