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Render Monkey #123709
04/13/07 18:41
04/13/07 18:41
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
User
tompo  Offline OP
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
How to use exported .fx files from Render Monkey?
Because when I exported .fx file and include all .3ds models from this .fx file... nothing happened. Maybe is somewhere a tutorial?


Never say never.
Re: Render Monkey [Re: tompo] #123710
04/13/07 18:54
04/13/07 18:54
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
first of all the render monkey fx files won't work directly but have to be converted. second of all, fx files are used like this:

Code:

material shader_material
{
effect = "effect.fx";
}

action model_with_shader
{
my.material = shader_material;
}


just assign the action to the model and you're done


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Render Monkey [Re: bstudio] #123711
04/13/07 19:00
04/13/07 19:00
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
User
tompo  Offline OP
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
THX I know how to attach .fx to material, by thx anyway.
More importand thing... how to convert?!


Never say never.
Re: Render Monkey [Re: tompo] #123712
04/13/07 20:29
04/13/07 20:29
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
for example the world matrix has to be the one used by 3dgs, there is some stuff in the manual at the shaders department


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Render Monkey [Re: bstudio] #123713
04/15/07 16:06
04/15/07 16:06
Joined: Apr 2004
Posts: 320
TheGameMaker Offline
Senior Member
TheGameMaker  Offline
Senior Member

Joined: Apr 2004
Posts: 320
I think there was a great tutorial on Ackenex unlimited...
(about using shaders in GS... canīt remerber if there was specificaly told about rendermonkey, but its a good start)
greetz tgm

Re: Render Monkey [Re: TheGameMaker] #123714
04/15/07 17:47
04/15/07 17:47
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
You mean the introduction to shader programming? Yes that is a great starting point for beginning shader programmers. Though converting rendermonkey shaders shouldn't be too tough


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Render Monkey [Re: bstudio] #123715
04/16/07 14:11
04/16/07 14:11
Joined: Apr 2004
Posts: 320
TheGameMaker Offline
Senior Member
TheGameMaker  Offline
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Joined: Apr 2004
Posts: 320
yeah... exact.. converting from Rendermonkey is as simple as possible(just have to set the globals...) but u need to have a little idea of what is gooing on inside the shader...(iīm not that a shader guy, but when i fianly understood how they work it was no problem converting some simple tests to GS...)

Re: Render Monkey [Re: TheGameMaker] #123716
04/16/07 18:31
04/16/07 18:31
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
User
tompo  Offline OP
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
some tutorial maybe lol


Never say never.
Re: Render Monkey [Re: tompo] #123717
04/16/07 20:09
04/16/07 20:09
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
If you use Rendermonkey .fx files, you have to rename the float4x4 variables into 3DGS names (like the MatWorldViewProj matrix).

Re: Render Monkey [Re: oliver2s] #123718
04/17/07 07:35
04/17/07 07:35
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
yep, nothing to it


BASIC programmers never die, they GOSUB and don't RETURN.
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