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database, strings function, skinning, mp3, attach #123629
04/13/07 11:41
04/13/07 11:41
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
User
tompo  Offline OP
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
1. Maybe support f.e. excel database to write and read from .xls file to defined column and row? To save f.e. statistics without strings or vars?
2. Make somoething like add strings. I mean string = "xxx" + "yyy" and result is "xxxyyy" "1" + ".45" = "1.45" then use str_to_num function
3. Do possible to select triangles in skin menager at this model on right side. So we can select couple of faces and make mapping.
4. with ctrl_key we can add selected faces... but when faces is already selected when ctr_key is pressed, this face should be deselected. Because now is impossible (I think) to deselct face when we've made a mistake.
5. Why .mp3 file have to be only in main folder of the game? Why not in subfolders too?
6. To easer attach f.e. gun to player.
We have function like vec_for_vertex and very well. Now could be fine with function like this:
my.pan = (entity,"bone_number",vector);
my.pan = (player,"bone12",pan);
What You think about this?
7. In med button "set all normals to the same direction" Sometimes when we subdivide faces, they have wrong (oposite) normal, and is imposible to select it. So inthis case we'll select all model and press this button, and all normals of this model turns inside/outside
8. Include in template, script like pathfinding! Or something like my.pathfinding = on; so when the entity has to move, he knows what to do;)

Last edited by tompo; 04/13/07 11:58.

Never say never.
Re: database, strings function, skinning, mp3, attach [Re: tompo] #123630
04/13/07 11:57
04/13/07 11:57
Joined: Sep 2005
Posts: 159
The Netherlands
D
Dutchie666 Offline
Member
Dutchie666  Offline
Member
D

Joined: Sep 2005
Posts: 159
The Netherlands
1) this is something that is too "personal", many people wants database connection, but many people want to connect to other types of databases. you could write a dll for it
2) there is already a function for this, don't know the name for it atm , but i guess it's good enough
3) don't really understand this, but that could be me
4) should be useful, but if im right this is already made in med. But it's not working always that good
5) you can use subfolders... add:
Code:

path "path to folder";


to your script
6) we already have:
vec_for_bone
ang_for_bone

Re: database, strings function, skinning, mp3, att [Re: Dutchie666] #123631
04/13/07 12:02
04/13/07 12:02
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
User
tompo  Offline OP
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
path: "folder\\subfolder" already is, I know that. But I'm almost sure that the .mp3 file hase to be in main folder
write my own dll... sure... give me a 3 seconds
or install visual studio, download free graphic engine and write whole game
it's take me 5 seconds longer

Last edited by tompo; 04/13/07 12:11.

Never say never.

Moderated by  aztec, Spirit 

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