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Windtree
#121168
04/03/07 08:39
04/03/07 08:39
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Joined: Dec 2005
Posts: 414 Munich, Germany
Robotronic
OP
Senior Member
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OP
Senior Member
Joined: Dec 2005
Posts: 414
Munich, Germany
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Hi! I made a tree model. It´s basically four meshes (trunk, two meshes for the leaves, that swing with the wind and a collision cylinder) for the detailed version and three LOD-entities. Everything should be ready to use, the code should work, but... well, I´m not a great programmer, so you better have a close look. Here are some screenies: And here comes the link: windtree Please feel free to comment, it´s still a little bit work in progress and I´m still learning and very happy, if people come up with ideas, how to improve the style and performance. Anyway, I hope, this tree is useful for you!
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Re: Windtree
[Re: Why_Do_I_Die]
#121170
04/03/07 11:08
04/03/07 11:08
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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The new Loopix is born I think that says enough Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Windtree
[Re: frazzle]
#121171
04/03/07 11:40
04/03/07 11:40
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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N1 Contribution..
one Question: Which tool do u have used?
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: Windtree
[Re: rvL_eXile]
#121172
04/03/07 12:51
04/03/07 12:51
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Joined: Dec 2005
Posts: 414 Munich, Germany
Robotronic
OP
Senior Member
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OP
Senior Member
Joined: Dec 2005
Posts: 414
Munich, Germany
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@ all: Thanks for the comments @ Angel: the models were made in blender. So I didn´t use any special tool. The most interesting part was the creation of the small branches with the leaves: It´s based on just one single leaf (with transparent background), copied several times. Each copy was transformed and morphed in many ways (in PSP), and arranged with different effects (shadow, lighting, little color differences). Finally I painted the small branches, that connect the leaves. The LOD models are simply based on rendered images (with alpha transparency) of the high poly version. So they match the shape of the tree. Unfortunately the lighting looks not so good on these models, so they should only be used at great distance. I might replace the second LOD by a version, that is more based on the construction of the detailed model ...
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Re: Windtree
[Re: Robotronic]
#121173
04/06/07 15:33
04/06/07 15:33
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Joined: Jun 2002
Posts: 1,017 Germany, Munich
Alex J.
Serious User
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Serious User
Joined: Jun 2002
Posts: 1,017
Germany, Munich
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really great tree! and cool script thank you for that really cool Contribution!
wer ziellos herumirren will, sollte der gro�en Masse folgen! ICQ: 159960451
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Re: Windtree
[Re: Tempelbauer]
#121175
04/06/07 17:58
04/06/07 17:58
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Joined: Dec 2005
Posts: 414 Munich, Germany
Robotronic
OP
Senior Member
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OP
Senior Member
Joined: Dec 2005
Posts: 414
Munich, Germany
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Quote:
keep those models coming
Thanks. I know, one tree doesn´t make a forest . But actually I´m unsure about the technical aspects behind the trees. They require a lot of work and maybe they are a little bit oldfashioned: based on the FFP instead of a shader, also I would like to implement a different LOD system - where the LODs are blended (for a short transition period). Maybe in the future someone comes up with the ultimative vegetation shader, that is sensitive to dynamic light changes (via material adjustments or by reacting to changes of sun_color) and maybe also handles the wind effects ...
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