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Windtree #121168
04/03/07 08:39
04/03/07 08:39
Joined: Dec 2005
Posts: 414
Munich, Germany
R
Robotronic Offline OP
Senior Member
Robotronic  Offline OP
Senior Member
R

Joined: Dec 2005
Posts: 414
Munich, Germany
Hi!

I made a tree model. It´s basically four meshes (trunk, two meshes for the leaves, that swing with the wind and a collision cylinder) for the detailed version and three LOD-entities. Everything should be ready to use, the code should work, but... well, I´m not a great programmer, so you better have a close look.

Here are some screenies:











And here comes the link:

windtree

Please feel free to comment, it´s still a little bit work in progress and I´m still learning and very happy, if people come up with ideas, how to improve the style and performance.
Anyway, I hope, this tree is useful for you!

Re: Windtree [Re: Robotronic] #121169
04/03/07 08:55
04/03/07 08:55
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
Nice contribution , thnx.

Re: Windtree [Re: Why_Do_I_Die] #121170
04/03/07 11:08
04/03/07 11:08
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
The new Loopix is born
I think that says enough

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Windtree [Re: frazzle] #121171
04/03/07 11:40
04/03/07 11:40
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
N1 Contribution..

one Question: Which tool do u have used?

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Windtree [Re: rvL_eXile] #121172
04/03/07 12:51
04/03/07 12:51
Joined: Dec 2005
Posts: 414
Munich, Germany
R
Robotronic Offline OP
Senior Member
Robotronic  Offline OP
Senior Member
R

Joined: Dec 2005
Posts: 414
Munich, Germany
@ all: Thanks for the comments
@ Angel: the models were made in blender. So I didn´t use any special tool. The most interesting part was the creation of the small branches with the leaves: It´s based on just one single leaf (with transparent background), copied several times. Each copy was transformed and morphed in many ways (in PSP), and arranged with different effects (shadow, lighting, little color differences). Finally I painted the small branches, that connect the leaves.
The LOD models are simply based on rendered images (with alpha transparency) of the high poly version. So they match the shape of the tree. Unfortunately the lighting looks not so good on these models, so they should only be used at great distance. I might replace the second LOD by a version, that is more based on the construction of the detailed model ...

Re: Windtree [Re: Robotronic] #121173
04/06/07 15:33
04/06/07 15:33
Joined: Jun 2002
Posts: 1,017
Germany, Munich
Alex J. Offline
Serious User
Alex J.  Offline
Serious User

Joined: Jun 2002
Posts: 1,017
Germany, Munich
really great tree! and cool script

thank you for that really cool Contribution!


wer ziellos herumirren will, sollte der gro�en Masse folgen!
ICQ: 159960451
Re: Windtree [Re: Alex J.] #121174
04/06/07 16:44
04/06/07 16:44
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
i like the model. looks very good
and have a beautiful and realistic skin

keep those models coming

Re: Windtree [Re: Tempelbauer] #121175
04/06/07 17:58
04/06/07 17:58
Joined: Dec 2005
Posts: 414
Munich, Germany
R
Robotronic Offline OP
Senior Member
Robotronic  Offline OP
Senior Member
R

Joined: Dec 2005
Posts: 414
Munich, Germany
Quote:

keep those models coming




Thanks. I know, one tree doesn´t make a forest . But actually I´m unsure about the technical aspects behind the trees.
They require a lot of work and maybe they are a little bit oldfashioned: based on the FFP instead of a shader, also I would like to implement a different LOD system - where the LODs are blended (for a short transition period).
Maybe in the future someone comes up with the ultimative vegetation shader, that is sensitive to dynamic light changes (via material adjustments or by reacting to changes of sun_color) and maybe also handles the wind effects ...


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