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6D Freedom actual? #120034
03/29/07 03:58
03/29/07 03:58
Joined: Mar 2006
Posts: 15
Kansas, USA
Q
quantum69 Offline OP
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quantum69  Offline OP
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Q

Joined: Mar 2006
Posts: 15
Kansas, USA
Any plans to update the engine so that pan/tilt/roll is actually implemented? Performing the standard rotations Roll-Yaw-Pitch (or R-P-Y depending on which way you like) should rotate the relative axis. As it is now, no such rotation takes place.

Q


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Quantum Mechanic
Better living at the subatomic level
Re: 6D Freedom actual? [Re: quantum69] #120035
03/29/07 05:54
03/29/07 05:54
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
what are you talking about? you can rotate you object along all 3 axis's what problem are you having?

Re: 6D Freedom actual? [Re: lostclimate] #120036
03/29/07 08:04
03/29/07 08:04
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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Posts: 4,131
Yeah i dont follow either..


Sphere Engine--the premier A6 graphics plugin.
Re: 6D Freedom actual? [Re: Matt_Aufderheide] #120037
03/29/07 08:27
03/29/07 08:27
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Maybe he means rotating on more axes than just 3? Couldn't follow him either, and the idea of more than 3 axes is weird except when you are building some sort of robot arm simulation in space


BASIC programmers never die, they GOSUB and don't RETURN.
Re: 6D Freedom actual? [Re: bstudio] #120038
03/29/07 09:40
03/29/07 09:40
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
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Excessus  Offline
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The Netherlands
Well it's already possible to rotate around an arbitrary axis with the engine functions.

EDIT: just to clarify: if you want to rotate about an entities' local axes, use ang_add/ang_rotate

Re: 6D Freedom actual? [Re: Excessus] #120039
03/29/07 10:25
03/29/07 10:25
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Netherlands
ah, well that rules out my suggestion of what he wants


BASIC programmers never die, they GOSUB and don't RETURN.
Re: 6D Freedom actual? [Re: bstudio] #120040
04/08/07 18:02
04/08/07 18:02
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
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Chicago, IL
I'm not sure, but I think he wants the tilt/roll to work relative to the existing pan. Either that or that they all work independantly of each other, like they're based on some fourth dimensional axis that never moves. I'm not sure how it works right now, I will have to go home and run some tests, if I feel like it's important at that time....

Re: 6D Freedom actual? [Re: Dooley] #120041
04/21/07 09:27
04/21/07 09:27
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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Poor village - Poland ;)
But this way is working too by use_axisr mode in C_rotate function


Never say never.
Re: 6D Freedom actual? [Re: tompo] #120042
05/19/07 23:08
05/19/07 23:08
Joined: Mar 2006
Posts: 15
Kansas, USA
Q
quantum69 Offline OP
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quantum69  Offline OP
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Kansas, USA
I was talking about local axis rotation. As it is now, the pan/tilt/roll operate on the world axis. If you apply a roll then pan, the objects rotates around the world Z-axis, NOT the rotated local axis.

I've looked around in here and have seen some mention of using ang_rotate, but that's a deprecated function. If you have some quick code that handles it using the ang_add() I'd appreciate it.


------------------------------------
Quantum Mechanic
Better living at the subatomic level
Re: 6D Freedom actual? [Re: quantum69] #120043
05/21/07 17:34
05/21/07 17:34
Joined: Mar 2006
Posts: 15
Kansas, USA
Q
quantum69 Offline OP
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quantum69  Offline OP
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Joined: Mar 2006
Posts: 15
Kansas, USA
Nevermind, I found it, took some digging in these forums. I did note a strange stuttering effect when using the ang_add() function. It's odd, because I wrote a far more complex rotation system using quaternions that doesn't cause any stuttering at all. However, the stuttering seems to smooth out when I hit F11 and bring up the developer info text (the FPS/MEM/NET stuff). When I turn off the F11 info, after a while, the stuttering returns. This is very peculiar behavior.

Any thoughts?

Last edited by quantum69; 05/21/07 17:35.

------------------------------------
Quantum Mechanic
Better living at the subatomic level
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