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Small Project- Hover Tanx #117013
03/13/07 04:17
03/13/07 04:17
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Well I am starting a new project, its my attempt to finish a complete project (small one) in a reletively short amount of time (3weeks-2months).

Basis-
You are in a tournament were hovering vehicles try to destroy eachother, you have option between 5 types of tanks, starting from very fast tanks, and ending in very powerful but slow tanks, on each of these you can mount 4 types of powerups, extra boost tanks (nos), radar recievers, shields, and a second weapon. Depending on how what tank you have will depend on how many slots there are on it to work with.

Graphics-

They wont be incredible, but wont be horrible either. Models are around 2k poly, semi-high res textures etc, I plan to have 3 options for shading: vertex, pixel, and normal mapping. I have copies of the latter two shaders, this should be easy to implement.

AI- The ai will be simple, if the enemy has a radar scanner, it will use pathfinding (via larrylaffers intense pathfinding maybe) and when close, it will charge the player, or circle strafe the player, (random personality) and shoot.

Levels-

The levels will mostly be terrains, with maybe a few trees, and crumbled buildings, most can be blown up easily. I plan to figure out a way t implement shadowmapping on the terrain, but im not sure this will go thru due to time reasons.

Menu-

Lost of metal looking panels, with drill sounds for movement and on clicks.

Help-

Right now I'm not making an official call for help, as it's not completely needed right now, and its only a few models at the moment. If you feel you would like to contribute, I do have connections with a couple of the smaller publishers that you sometimes see on the forums. I plan to publish it thru them and you of course would get a share. As of now the few things I think I'll actually need help with might be gui design, level design, and setting up the little boring things like the menu, hud etc. Like I said, right now it's not really in a credible stage, nor to the point were I need help, but if you still want to contact me at lostclimategames(at)yahoo.com

Screens-

Since I don't have much accomplished on it (3 models, only one fully finished, other 2 are skinned, but not textured) I can only show you screens of the heaviest and lightest tanks:

Heavy Tank:



Obviously the biggest and most powerful of the tanks, has 4 slots, 2 ontop one on back and one on right side. I know the pic makes it look flat, but remember there will be several attatchments to it. Goes very slow.

Light Tank:



The pic makes it look a lot bigger than it is, its not colored in yet nor decals added, but the fastest of the machines, only one mount, on the very top.


Thanks,
John
Lost Climate Games

Edit I wanted to add that the light tank has 524 polys and the heavy has 922

Last edited by lostclimate; 03/13/07 04:20.
Re: Small Project- Hover Tanx [Re: lostclimate] #117014
03/13/07 05:29
03/13/07 05:29
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
heres the light version textured, i didnt add the dirt texture to this one yet, but here it is with out it:


Re: Small Project- Hover Tanx [Re: lostclimate] #117015
03/13/07 06:27
03/13/07 06:27
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Posts: 2,541
Berlin
sounds good, looks quite nice.


:L
Re: Small Project- Hover Tanx [Re: EX Citer] #117016
03/13/07 13:54
03/13/07 13:54
Joined: Apr 2006
Posts: 265
V
vartan_s Offline
Member
vartan_s  Offline
Member
V

Joined: Apr 2006
Posts: 265
This looks really good. A small game, which is just something which won't take up too much of your time (hopefully). This reminds me of a very good looking shockwave game (only its multiplayer)... It involved tanks too, with terrain and treees... can't remember the name now

Re: Small Project- Hover Tanx [Re: vartan_s] #117017
03/13/07 19:20
03/13/07 19:20
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
If I look at all those features, this should turn out as a nice game
Well the game is in its prill beginning so the only thing I can comment on is that the tank you maded was a good start but I think you could improve the texture a little bit more. Succes finishing your project btw

Cheers

Frazzle


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Re: Small Project- Hover Tanx [Re: frazzle] #117018
03/16/07 06:42
03/16/07 06:42
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
Expert
lostclimate  Offline OP
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Well heres the basics of the first arena, i have yet to decide how many arenas are needed, if people want they can comment on what they think it should be, i plan on selling the game for between $5-$10;







also, i forgot to add, 2 of the textures will be switched out for better, and less limiting licensed pictures (rock and rough sand)

Re: Small Project- Hover Tanx [Re: lostclimate] #117019
03/16/07 12:29
03/16/07 12:29
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
This sounds like it'll be a fun game!
for 10 euros, i think I'd want at least 10 levels, cause there probably won't be any storyline to play through, so there should be many levels. if you can make more than 10, that would make it even better, as long as you keep the quality up and make each level unique. i think for 5-10 bucks, 7 levels would be the minimum I'd want to see...
Keep it up!


~"I never let school interfere with my education"~
-Mark Twain
Re: Small Project- Hover Tanx [Re: lostclimate] #117020
03/16/07 12:54
03/16/07 12:54
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I would make the terrain where the hover tanx can actually move a bit more flat, less hills, otherwise it may complicate programming later on. (e.g. AI wanting to shoot through mountains and things like that, eventhough you probably can handle those 'problems'.)

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Small Project- Hover Tanx [Re: Germanunkol] #117021
03/16/07 13:05
03/16/07 13:05
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Joined: Jan 2003
Posts: 4,305
Aeeee... How did you make the terrain?
How can it be, that it can bend so much?????
Or is this a model?

Re: Small Project- Hover Tanx [Re: Damocles] #117022
03/16/07 18:30
03/16/07 18:30
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
its a model, i found using a model is not as bad as it'd seem to be on the frame rate, and you can do soooo much with it, i probably made the model itself, and the shadow map in about 10 minutes.

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