Sorry if this is the wrong place... I need models to look like map objects, you know, with sharp edge shading rather than smooth shading as all the models tend to have. How can this effect be acheived?
Murphey's Law: << if anything can go wrong, it will >>
(Murphey was an optimist).
Re: solid shading on models
[Re: Impaler]
#114961 03/04/0707:1303/04/0707:13
When a model does its lighting, it gets the direction of a face through its vertcies averages. therefore, all normals are interpolated, and provide that smoothness you see (gaurad shading).
You can however write a shader that bypasses this...