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physics question #114895
03/03/07 18:33
03/03/07 18:33
Joined: Sep 2006
Posts: 100
H
harleyb12 Offline OP
Member
harleyb12  Offline OP
Member
H

Joined: Sep 2006
Posts: 100
hi im planing to get 3DGS extra and i would like to make a game with objects that have physics.(like when you push a stack of bowes they tumble over or light rocks on ground can be pushed with feet like trespasser) i was wondering is this posable with extra ver? i dont mind scripting a little but im no master.

THX in advance
Harley age 13 WOOT

Re: physics question [Re: harleyb12] #114896
03/03/07 19:05
03/03/07 19:05
Joined: Aug 2003
Posts: 511
Hilden in Germany
RobH Offline
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RobH  Offline
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Joined: Aug 2003
Posts: 511
Hilden in Germany
For this you must have minimum the Com version to have 1 physic object at time. The second way is to download newton physic engine (take a look in the user constributions) or you do it with lite-c.

Re: physics question [Re: RobH] #114897
03/03/07 20:36
03/03/07 20:36
Joined: Sep 2006
Posts: 100
H
harleyb12 Offline OP
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harleyb12  Offline OP
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H

Joined: Sep 2006
Posts: 100
would it be hard to do in light C? how bought newton is it good for this stuff or just cars?

Re: physics question [Re: harleyb12] #114898
03/03/07 22:28
03/03/07 22:28
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline
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Carloos  Offline
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Joined: Mar 2005
Posts: 514
Brazil
Program this kind of physics using only Lite-C is not that easy, but also is not soooo difficult. Its up to your knowledge of programming and physics.

Newton (free) will do the job very well.

Re: physics question [Re: Carloos] #114899
03/04/07 02:39
03/04/07 02:39
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
Newton is great! and fast as well... It's only downfall is not having polygon precise collision with meshes. You have to use a combination of cubic and spherical shapes to create complex collision forms...


xXxGuitar511
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