Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
5 registered members (AndrewAMD, alibaba, Konsti, 2 invisible), 1,418 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: how to code ..... [Re: xXxGuitar511] #112501
02/19/07 00:00
02/19/07 00:00
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Quote:

@Nidhogg: I didn't forget any wait(); statements... & time/time_step are the same. time hasn't been removed yet. But you are correct, I should start using time_step more... time is just a habit...




Hehhe, Ol habits are hard to break.. I wasn't correcting you on the while - wait statement, Sorry if it seemed that way. I was just letting the orginal poster know that it has to be used to avoid engine crash..


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: how to code ..... [Re: Aaron] #112502
02/19/07 03:55
02/19/07 03:55
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
I never use the templates...

I hate them... They're good for beginners, but I refuse to use them...


xXxGuitar511
- Programmer
Re: how to code ..... [Re: xXxGuitar511] #112503
02/19/07 09:02
02/19/07 09:02
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Amen to that, I wish I knew enough to do it that way as well.

I like to use more meaningfull var etc easy to track code then if you need
to change something.


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: how to code ..... [Re: Nidhogg] #112504
02/20/07 22:52
02/20/07 22:52
Joined: Jul 2004
Posts: 311
Aaron Offline OP
Senior Member
Aaron  Offline OP
Senior Member

Joined: Jul 2004
Posts: 311
is Their any place where I could find a list of commands used in 3dgs a6 v6.1.
for script's meaning for like animation and physic's handeling in game and controls.

Re: how to code ..... [Re: Aaron] #112505
02/20/07 22:57
02/20/07 22:57
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Maybe in the manual? I don't know about A6.1, but there is a 6.22 manual below on the download page.


smile
Re: how to code ..... [Re: D3D] #112506
02/21/07 01:35
02/21/07 01:35
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
A6.1?

I don't remember a 6.1, I think you mean A6.50.1? or A6.31?


The manual... (ANY 3DGS Program) (MENU) Help -> Contents
(OR) [start menu] Programs -> 3D Gamestudio -> Manual


xXxGuitar511
- Programmer
Re: how to code ..... [Re: xXxGuitar511] #112507
02/21/07 15:07
02/21/07 15:07
Joined: Jul 2004
Posts: 311
Aaron Offline OP
Senior Member
Aaron  Offline OP
Senior Member

Joined: Jul 2004
Posts: 311
The manul say's 3dgs A6 v6.1 it say's that I don't know but it's a pro-version it could be v6.22 becuse it say's that in my properties but the manul say's v6.1 it's I think the second version of the A6 engine what ever version it is but it's the second version or update thing. To me looks every old I want to upgrade but don't have the money, I been looking on ebay lol that's how I bought this version someone sold it to me for 30 bucks the pro version, but so far don't find any newer versions.

ya I looked in the manual and it doesn't have a list of commands for the scripting, it is kinda choped up like it talks about panels and buttons and a little touch on animation like a few codes, but it dosen't talk about weather nor like sky it talks about the template sky00 or sky01 and talks about what that is used for but doesn't explain the codeing used in it or anything.

Re: how to code ..... [Re: Aaron] #112508
02/21/07 15:13
02/21/07 15:13
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
@Aaron: To make sure what Edition and Version of 3DGS you have, open WED and click on -> Help -> About WED
A small window will open where it states your edition and version.
Maybe you could just post that info here?
Thanks

Re: how to code ..... [Re: Xarthor] #112509
02/21/07 17:29
02/21/07 17:29
Joined: Jul 2004
Posts: 311
Aaron Offline OP
Senior Member
Aaron  Offline OP
Senior Member

Joined: Jul 2004
Posts: 311
I done it and gave me gamestudios A6 pro V6.22 / web v6.22 and then states copyrights, that's what I get in that about window.
I got a question on my building stuff, I am building homes and offices in my city level and want them to be walk-inable so is it best to make 3d models and skin it, like for the walls I make one 3d model of a brick wall and a wall like for indoors like wallpaper, or just make a 3d model of the home ect, I am trying to use the phyics engine to make a realistic explosion so like if someone puts tnt in the home and it blows I want to show an effect where the wood or walls or door blows into peices depending where the explosion start so if it's right next to the door the door blows into millions of peicse were as if the tnt is on the other side of the house and a far distance away from the door I want the door to have little damage and have a sprite that goes on top of the door that shows black to make it look like an explosion occured, in the house I am shoot for interactivity meaning anything can break and blown up and throw abjects around acts with the envirement.

and that attach thing for the guns can I also use that for attach a player model enity to the player's hands and he could punch or throw the guy around which would put that 3d model player that thrown into stuff to be when thrown to be in the rag doll mode.

Last edited by Aaron; 02/21/07 17:58.
Re: how to code ..... [Re: Aaron] #112510
04/01/07 04:08
04/01/07 04:08
Joined: Jun 2005
Posts: 656
G
Grafton Offline
User
Grafton  Offline
User
G

Joined: Jun 2005
Posts: 656
Ahhh, another 6.22 Pro user....


Not two, not one.
Page 2 of 2 1 2

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1