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Graphics question in med. #112381
02/16/07 23:41
02/16/07 23:41
Joined: Jul 2004
Posts: 311
Aaron Offline OP
Senior Member
Aaron  Offline OP
Senior Member

Joined: Jul 2004
Posts: 311
Hi I have high poly models I made and also used maya 7 making them when I put them in med it look's like it is in a 16 bit color mode ect like it dosnen't look great it looks as if it was a old game, is that what med should be doing??
iS There any way of using 32 bit color's or any way on making the figure look more realistic and less choppy looking??

Thanks in advance

Re: Graphics question in med. [Re: Aaron] #112382
02/17/07 04:05
02/17/07 04:05
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
post a screen if u can...


xXxGuitar511
- Programmer
Re: Graphics question in med. [Re: xXxGuitar511] #112383
02/17/07 19:00
02/17/07 19:00
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
User
cartoon_baboon  Offline
User

Joined: Feb 2006
Posts: 616
Netherlands
Though I don't know what the problem is exactly without any screenshot I think it might be that vertices have become seperated during importing. THis happens when I import models from 3ds. Select everything while in vertice mode and then click the MERGE button. Hope that works.

Re: Graphics question in med. [Re: Aaron] #112384
02/17/07 23:25
02/17/07 23:25
Joined: Dec 2005
Posts: 414
Munich, Germany
R
Robotronic Offline
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Robotronic  Offline
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R

Joined: Dec 2005
Posts: 414
Munich, Germany
I guess, you imported the skin from maya. So you should look at the skin settings in MED:

Edit Menue >> Manage Skins
Klick here on the Skin ("Skin 0" for example), then it should display the format as well as the color depth.
You can also adjust the color depth if you klick on the Skin Settings Button and then on "Texture Format" (all Buttons in the Skin Manager panel).
Make sure, that you import a texture format that is supported by GS, such as .pcx, .bmp or .tga for best quality. DDS is also possible, but doesn´t show up in MED.

Re: Graphics question in med. [Re: Robotronic] #112385
02/22/07 15:45
02/22/07 15:45
Joined: Jul 2004
Posts: 311
Aaron Offline OP
Senior Member
Aaron  Offline OP
Senior Member

Joined: Jul 2004
Posts: 311
thanks ya that was the problem the color depth, that's what I was talking about. good thing lol I thought it was the game engine that could not handel the color's of the high poly models.

Thanks


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