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Questions about Lite-C #111961
02/14/07 20:13
02/14/07 20:13
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline OP
Serious User
D3D  Offline OP
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
1: Lite-C can use OpenGL. Can I use my Game Programming Gems books based on OpenGL?
2: Will Lite-C replace C-Script in the near future?
3: Is it better to start learning Lite-C now instead of C-Scripting or do I need both?
4: Can I do everything with Lite-C language I can do with my A6 Commercial edition?
5: Are A5/A6 plugins suported with Lite-C?
6: How many physics objects are available in Lite-C?
7: How many players may connect in multiplayer with Lite-C?

On the forum I read people talk about with the Lite-C language you are able to create -small- games/app with the Lite-C language. What does it mean? You can't create big games at least as big as one can do with A6?

Do I really need Lite-C if in the future i'll upgrade to A7 commercial? Or is it just a handy tool to extend my current possibilities with A6 and upcomming A7!?

Thank you.


smile
Re: Questions about Lite-C [Re: D3D] #111962
02/14/07 20:38
02/14/07 20:38
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
can I use my Game Programming Gems books based on OpenGL?

It depends on the code you want to write. OOP features arent supported except overloading.

Will Lite-C replace C-Script in the near future?

CScript will be supported in the future but will be abandoned in some time. I would suggest to start with liteC as soon as you can.

Is it better to start learning Lite-C now instead of C-Scripting or do I need both?

Start learning liteC. Or even better: learn liteC and C side by side. They are somehow identically (somehow! not 100%).

Can I do everything with Lite-C language I can do with my A6 Commercial edition?

Yes. ... if you own the commercial edition. If you own a lower version (or pro), its different

Are A5/A6 plugins suported with Lite-C?

Yes. Though, you should take care of "old" instruction interfaces to those DLLs. LiteC has a lot of implicite casts but in some case I could imagine that the variable types of arguments and you liteC code could be incompatible. So you should learn about casting before you use extensively plugins. In theory, though, there should be no problems at all.

Btw: DLL plugin development is now much easier than with CScript!

How many physics objects are available in Lite-C?

LiteC doesnt change engine edition limitations. If you own the commercial edition, you have to remain on 1 physics object.

How many players may connect in multiplayer with Lite-C?

See previous question.

On the forum I read people talk about with the Lite-C language you are able to create -small- games/app with the Lite-C language. What does it mean? You can't create big games at least as big as one can do with A6?

LiteC isnt limitating how big your game is (how do you determine how "big" a game is? I heared people saying Max Payne is a small game because its only 10 hours of play ). LiteC is *just* a new programming language and vice-versa it makes it possible to create even bigger games than before with CScript, so to say.

Do I really need Lite-C if in the future i'll upgrade to A7 commercial?

No, you can rely on CScript if you like.

Or is it just a handy tool to extend my current possibilities with A6 and upcomming A7!?

It is no tool. It is a programming language. But if you like to call it a tool, yes, indeed, it extends your possibilities

Last edited by HeelX; 02/14/07 20:40.
Re: Questions about Lite-C [Re: HeelX] #111963
02/14/07 22:56
02/14/07 22:56
Joined: Apr 2003
Posts: 1,044
Deutschland
Iron Chancellor Offline
Senior Developer
Iron Chancellor  Offline
Senior Developer

Joined: Apr 2003
Posts: 1,044
Deutschland
Will there be a new SDK to use with Lite-C?

Re: Questions about Lite-C [Re: HeelX] #111964
02/14/07 23:16
02/14/07 23:16
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline OP
Serious User
D3D  Offline OP
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
HeelX thank you for taking the time to answer all my questions.

All the best,

Dusty


smile
Re: Questions about Lite-C [Re: D3D] #111965
02/15/07 07:17
02/15/07 07:17
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
standalone lite-c does support full physics no multiplayer, however, so if u hav an edition that can do better than that, u can use lite-c in conjunction with it i think.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Questions about Lite-C [Re: JibbSmart] #111966
02/15/07 17:06
02/15/07 17:06
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
So lite-C allow full access to render to texture also ?
Any limitations , caus it's simply a language wrapper to 3D things like TrueVision3D !

Re: Questions about Lite-C [Re: TheExpert] #111967
02/16/07 17:28
02/16/07 17:28
Joined: Oct 2002
Posts: 361
Germany Cologne
hack-panther Offline
Senior Member
hack-panther  Offline
Senior Member

Joined: Oct 2002
Posts: 361
Germany Cologne
Another question... In the C-Lite ebook...
What exactly means "Classes & methods" = "partially"?

Last edited by hack-panther; 02/16/07 17:37.
Re: Questions about Lite-C [Re: TheExpert] #111968
02/16/07 17:51
02/16/07 17:51
Joined: Nov 2003
Posts: 108
Oklahoma, USA
FixxeR Offline
Member
FixxeR  Offline
Member

Joined: Nov 2003
Posts: 108
Oklahoma, USA
Quote:


caus it's simply a language wrapper to 3D things like TrueVision3D





I'm not entirely sure how you're drawing that conclusion. It's neither a wrapper, nor is it like TrueVision3D.

lite-C is practically it's own language. The DX9, and OGL, capability is programmed *using* lite-C (see opengl.h, and d3d9.h inside the include folder).

hack-panther:
It means that *some* classes and methods from other systems (d3d, ogl, etc) can be used through overloading. I think there's a lite-C workshop that discusses overloading using D3D as an example.

FixxeR


John Dies at the End - One of the best fictional stories online. Join the fight for Internet Freedom
Re: Questions about Lite-C [Re: HeelX] #111969
02/16/07 18:17
02/16/07 18:17
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
[quote
It depends on the code you want to write. OOP features arent supported except overloading.





True, but again please consider that A6 is actually a basic and game oriented OOP thanks to its entity \ skill \ flag \ action based, engine structure
Overloading of fuctions will enhance OO features

Re: Questions about Lite-C [Re: hack-panther] #111970
02/16/07 18:55
02/16/07 18:55
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Quote:

Another question... In the C-Lite ebook...
What exactly means "Classes & methods" = "partially"?




Classes and methods are supported by lite-C, for the Windows API (COM model). You'll need classes in many cases, f.i. for writing native DirectX programs. This however is for advanced programmers, not for beginners. lite-C has basic class support that is sufficient for APIs like DirectX, but many advanced C++ features, for instance inheritance, are not supported.

See: http://manual.conitec.net/litec_api.htm

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