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Hosting requirements question... #109407
01/27/07 16:24
01/27/07 16:24
Joined: Jul 2004
Posts: 311
Aaron Offline OP
Senior Member
Aaron  Offline OP
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Posts: 311
Hi I am woundering how much bandwith and speed you would need for a high graphic hosting games and onlinegames and also graphic websites ect???
I am setting up my server and I want to know if I would need to buy a higher package in order for me to host my sites and games???

Re: Hosting requirements question... [Re: Aaron] #109408
01/27/07 17:05
01/27/07 17:05
Joined: Jan 2004
Posts: 2,013
The Netherlands
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Excessus Offline
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Excessus  Offline
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Joined: Jan 2004
Posts: 2,013
The Netherlands
What kind of games???
How many players???
How many website visitors???




Seriously.. It's impossible to tell. You need to know how much kb/sec a single player will use on average, aswell as (an estimate of) the number of players that will be playing simultaneously.

Re: Hosting requirements question... [Re: Aaron] #109409
01/28/07 13:14
01/28/07 13:14
Joined: Dec 2003
Posts: 521
LazyDog Offline
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LazyDog  Offline
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Posts: 521
first of all, if you're talking about putting your 3DGS multiplayer games on your website I believe you're going to need a dedicated solution (no shared hosting) which is a lot more money!!

The reason is your game would technically be a port server and unless you're dedicated, a host is not going to let you put code on a shared server that has the potential to cause the other users on that server problems.


www.LazyDogSoftware.com
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Delphi 5 through 2010
Re: Hosting requirements question... [Re: LazyDog] #109410
02/22/07 00:00
02/22/07 00:00
Joined: Jul 2004
Posts: 311
Aaron Offline OP
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Aaron  Offline OP
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Joined: Jul 2004
Posts: 311
I have my own server, and I am trying to host 50 a city at least and I want to host a game on my server it's linux based. I also want the multi game in the beginning the login window to check my server database for vaild screen name and also password.

Re: Hosting requirements question... [Re: Aaron] #109411
02/25/07 15:14
02/25/07 15:14
Joined: Dec 2003
Posts: 521
LazyDog Offline
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LazyDog  Offline
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Posts: 521
when you say you have your own server, are you saying that you are paying for a package that has no sharing?

If your server is linux based how are you going to get your "Windows" based server "your 3DGS server" to run?


www.LazyDogSoftware.com
Delphi SDK Homepage

A7 Pro 780
Delphi 5 through 2010
Re: Hosting requirements question... [Re: LazyDog] #109412
02/25/07 22:46
02/25/07 22:46
Joined: Jun 2005
Posts: 130
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khanoftruth Offline
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khanoftruth  Offline
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Posts: 130
There are aspects that will modify this, but I am going to answer just your question.

To host a "city" (I presume that it is one big multiplayer level) it will probably take about 20-30 kb/s per user. For fifty users that will be 1000-1500 kb/s server.

It is usually 10 kb/s up and 10 kb/s down per user, but that will probably rise depending on how much data your game uses.

Also, in the future people, just answer the person's question. Don't post excuses of why he shouldn't do it.


The Galvanic Productions Hompage: www.GalvanicProductions.tk For our current project, click on the Nirvana link.
Re: Hosting requirements question... [Re: khanoftruth] #109413
02/26/07 05:27
02/26/07 05:27
Joined: Mar 2003
Posts: 5,377
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fastlane69 Offline
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fastlane69  Offline
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"20-30 kb/s per user"

Reduce that by about 10. If you are pumping that much per user, you are sending too much and/or being too sloppy with your network code. Around 2kb/s per user should be your target bandwidth.

This means that you'll be able to host a big city on a home cable modem line though it might not be stable. A dedicated line runs about 300 USD per month (plus installation) at 1.5 MB/s up/down.

Test at home with a cable modem and then move up to more expensive solutions as the need arises.


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