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Bone Physic question
#108400
01/21/07 09:03
01/21/07 09:03
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Joined: May 2006
Posts: 133 ME
Mysterious
OP
Member
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OP
Member
Joined: May 2006
Posts: 133
ME
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Hi there I was just wondering if is there a way to make the bone of the model moving physically, I mean I don't want to register an entity as a physic object but I want to register the bones of my model that I have built it in MED to make a man die with physically Hands and Legs is that possible to do something like that or I have to make more than one entity and then conncet those entity with constraint physics Thanks in advance Mysterious
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Re: Bone Physic question
[Re: Puppeteer]
#108403
01/24/07 21:50
01/24/07 21:50
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Joined: Mar 2004
Posts: 202 Germany
zSteam_
Member
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Member
Joined: Mar 2004
Posts: 202
Germany
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ich glaub dafür müsste die engine stark aufgebessert werden... oder du nutzt das dumme newton physic gelumbe ^^ (denn da gibts sowas schon)
A6 Commercial 6.50.6
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Re: Bone Physic question
[Re: Puppeteer]
#108405
01/25/07 16:41
01/25/07 16:41
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Joined: Mar 2004
Posts: 202 Germany
zSteam_
Member
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Member
Joined: Mar 2004
Posts: 202
Germany
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wenn des hinbekommst eine begrenzung (constraint) reinzubauen, die sich nur in einem bestimmten winkel drehen kann, dann gehts es
A6 Commercial 6.50.6
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Re: Bone Physic question
[Re: Puppeteer]
#108408
01/25/07 20:06
01/25/07 20:06
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Nicht doof, sondern einfacher. Das kann mann auch machen mit nur ein objekt, das ist aber viel viel schwieriger. Übrigens Newton benutzt auch mehrere models für ein ganzes ragdoll model, Mfg,
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