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Re: smooth shadows on blocks [Re: demiGod] #108341
01/22/07 19:30
01/22/07 19:30
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demiGod Offline OP
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Actually its true that textures in WAD file seems to be 16 bits, under settings i can see "1024x1024x16", but i tested with addFolder option and the result its the same and the settings of the texture that way appears the same 1024x1024x16 in texture manager.
Well i am not a 2d artist at all but i see the properties of the texture outside WED and bits depth is 24 and vertical / horizontal resolution 96 ppi.

What i am doing wrong here please?

Re: smooth shadows on blocks [Re: demiGod] #108342
01/22/07 19:34
01/22/07 19:34
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DARKLORD Offline
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Maybe that helps (from the manual):

Textures can be used from WAD files or from folders. Supported image formats are PCX, BMP, TGA, and DDS. Normally, PCX or BMP textures are stored in 16 bit color depth with 4 mipmaps. For high quality textures in 24 bit color depth, use the TGA format;

Re: smooth shadows on blocks [Re: DARKLORD] #108343
01/22/07 19:47
01/22/07 19:47
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demiGod Offline OP
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I already tried tga format saved with 24 and 32 bits, but the problem persists, the diference is that in properties it appears "1024x1024x24"

Re: smooth shadows on blocks [Re: demiGod] #108344
01/22/07 21:01
01/22/07 21:01
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broozar Offline
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broozar  Offline
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http://www.conitec.net/beta/ad3d_alphadepth.htm

set d3d_texdepth to 32... does it solve your problem?

Re: smooth shadows on blocks [Re: broozar] #108345
01/22/07 21:32
01/22/07 21:32
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demiGod Offline OP
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Sorry, but it doesnt solve the problem. You see, the problem only occours with single colored images / textures like that one on the test level. With other type of textures like from the standard.wad the transition is very smooth.
So i ask you, how can i create / fake a texture like that in order to have good shadowmap?
Thanks for your time.

Re: smooth shadows on blocks [Re: demiGod] #108346
01/23/07 12:16
01/23/07 12:16
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DARKLORD Offline
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With other textures you have the same problems I think, but it's much harder to see them.

Re: smooth shadows on blocks [Re: DARKLORD] #108347
01/25/07 18:18
01/25/07 18:18
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Thomas_Nitschke Offline
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Just to be sure: Yes, it says after having added a texture folder that the texture was y X z X 16 - but it isn't. What we have here is nothing but a Conitec-typical inconsistence in GUI creation... they simply implemented the same infobox no matter whether the texture is inside a WAD or a folder.
So, if you haven't - give it a try. Does the problem definitely occur with texture folders instead of WADs?

Cheers


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: smooth shadows on blocks [Re: Thomas_Nitschke] #108348
01/25/07 19:24
01/25/07 19:24
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demiGod Offline OP
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Hi Matrix,
Actually the problem occours with single colored textures in both WAD files and add folder files. 24 bits bitmaps and 32 bits targa files appears n x n x 24 in properties dialog. The next screenshot is a screen of a added folder 32 bit tga file applied to a block. Dont look at it too much time because it is so stupid that can hurt your eyes..
Thanks.


Re: smooth shadows on blocks [Re: demiGod] #108349
01/27/07 10:32
01/27/07 10:32
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Thomas_Nitschke Offline
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Yeah that certainly doesn't look too good, after all.
Probably it has something to do with your graphics card/driver? I once had this with my old G4Ti4200 - no matter what I did, the Q3-Engine always ran in 16 bits colour depth for some reason.


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: smooth shadows on blocks [Re: Thomas_Nitschke] #108350
01/27/07 11:30
01/27/07 11:30
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Orange Brat Offline

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Quote:

Never use single colored textures and lightmaps together.




It all comes down to getting the light right in this instance. My title uses single colored textures almost exclusively, and I've had many great lighting/shadow areas. I've had my fair share of failures, but it's a matter of finding the right combination of light settings and/or cheats.


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