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Morph animation please #108248
01/20/07 12:18
01/20/07 12:18
Joined: Oct 2006
Posts: 91
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Ghost Offline OP
Junior Member
Ghost  Offline OP
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Joined: Oct 2006
Posts: 91
Hi,

I'd like to suggest adding support for morph animation too for A7.

Re: Morph animation please [Re: Ghost] #108249
01/20/07 12:55
01/20/07 12:55
Joined: Sep 2002
Posts: 8,177
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PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
What exactly is morph animation? I know 'morphing' and that's already possible to do, but what's morph animation? (it makes me think about the animation in the game Messiah, but nowadays thát kind of animation would look horrible)

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Morph animation please [Re: PHeMoX] #108250
01/21/07 18:25
01/21/07 18:25
Joined: Oct 2006
Posts: 91
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Ghost Offline OP
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Ghost  Offline OP
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G

Joined: Oct 2006
Posts: 91
I mean morphing.

I want to be able to export morph target animations from Max/Maya/XSI and play them back in A7. This is very useful for facial animation, lipsych and lot of other visual effects.

Sorry I'm new to A6 so if this is already supported that's great and I stand corrected, but I couldn't find any reference to this feature in the manual.


PS
Would appreciate it if you could you point me at the documentation for this feature.

Thanks

Re: Morph animation please [Re: Ghost] #108251
01/21/07 18:52
01/21/07 18:52
Joined: Apr 2004
Posts: 320
TheGameMaker Offline
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TheGameMaker  Offline
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Posts: 320
the MDL file actually uses morphing, (the old stille.. not the bones), but just for the entire objekt... with a little scripting you should even be able to create a "partitial morpher" (by moving the vertices around) but thats some kind of slow...

Re: Morph animation please [Re: TheGameMaker] #108252
01/28/07 14:42
01/28/07 14:42
Joined: Oct 2006
Posts: 91
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Ghost Offline OP
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Ghost  Offline OP
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Joined: Oct 2006
Posts: 91
@The GameMaker

Thanks for the suggestion, but as you say the method you suggest would be too slow and would also be a poor for creating any serious amount of work.

Like I said I want to be able to take morph target anims straight from Max/Maya/XSI in an easy artist friendly fashion. Many other engines do support this already.

Re: Morph animation please [Re: Ghost] #108253
01/28/07 18:29
01/28/07 18:29
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Just export your morph target to vertex animation and you've got no problem anymore ... By the way morphing from one model into another should not be slow at all, mesh deformation and the like are really fast. Only downside is you'd have to script a clever line of code for this ..

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software

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