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Re: Update+2vids [Re: TheGameMaker] #106757
01/18/07 20:30
01/18/07 20:30
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
wow... animations look awesome! thumbs up!


Yeah, but... Who is Lu?
Re: Update+2vids [Re: achaziel] #106758
01/18/07 20:48
01/18/07 20:48
Joined: Apr 2004
Posts: 431
Chile
A
Andvari Offline
Senior Member
Andvari  Offline
Senior Member
A

Joined: Apr 2004
Posts: 431
Chile
wow, excelent work man!, congrats!!!

just a question, what's the polycount of the model???


Need custom 3d modelling, rigging or animations? check my portfolio at http://www.lowpolyarts.com
Re: Update+2vids [Re: Andvari] #106759
01/19/07 13:41
01/19/07 13:41
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Incredible animation!
Looks so alive!
great work!!



~"I never let school interfere with my education"~
-Mark Twain
Re: Update+2vids [Re: Germanunkol] #106760
01/19/07 14:43
01/19/07 14:43
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
very organic.. looks really horrible

Re: Update+2vids [Re: TheGameMaker] #106761
01/19/07 15:27
01/19/07 15:27
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
All the videos don't works in my system (broken archives), can you upload them in youtube?
edit: only the first one does not work.
I see the other videos! Awesome!

Last edited by Mondivirtuali; 01/19/07 15:29.
Re: Update+2vids [Re: Mondivirtuali] #106762
01/19/07 15:35
01/19/07 15:35
Joined: Apr 2004
Posts: 320
TheGameMaker Offline OP
Senior Member
TheGameMaker  Offline OP
Senior Member

Joined: Apr 2004
Posts: 320
thx for all the positiv coments!!!
The polycount is 5400 polys...
currently I´m working on the death ani, but this one is damned hard... I already deleted 2 trys, but i think, I now know how to do it^^

TGM

Last edited by TheGameMaker; 01/19/07 15:36.
Re: Update+2vids [Re: TheGameMaker] #106763
01/19/07 16:25
01/19/07 16:25
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
yes,the movements are so smooth, and the parralax mapping/normal mapping makes it look so detailed, i love it

Re: Update+2vids [Re: TheGameMaker] #106764
01/19/07 19:13
01/19/07 19:13
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
hmmm... very good. Its impressive scary, because his eyes are watching somehow everywhere. Looks like its something inside his scull. Realy good.


:L
Re: Update+2vids [Re: EX Citer] #106765
01/19/07 20:33
01/19/07 20:33
Joined: Apr 2004
Posts: 320
TheGameMaker Offline OP
Senior Member
TheGameMaker  Offline OP
Senior Member

Joined: Apr 2004
Posts: 320
ok... now something new... I got a god death animation, and I exported it to med.
well.. some questions to you:
which tex size would you prefer?? 1024² or 512²??(or even lower??)
and what FPS?? 10, 16, 20??
(the more Frames per sec the bigger, but the better is the quality.. 10 is to less imo)

(a vid of the death ani will come in short)
Greetz TGM

Re: Update+2vids [Re: TheGameMaker] #106766
01/19/07 20:48
01/19/07 20:48
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
probably 512, doom used 256 so 512 is probably best, i think 20 frames would be good, people could just take out ones they dont want.

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