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Resources #106632
01/13/07 08:00
01/13/07 08:00
Joined: Dec 2006
Posts: 9
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GDOG340 Offline OP
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GDOG340  Offline OP
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In a multiplayer level how can i set it up where the models to that level can come from a site? Example http://blah.blah.blah.org/Models.Model.MDL

Re: Resources [Re: GDOG340] #106633
01/13/07 12:32
01/13/07 12:32
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
I don't understand the question, sorry.. and the link's broken ... it doesn't work for me.
What do you want to achieve? do you want to have a multiplayer level in which the models are downloaded from a site in the internet? Or do you want to just get models form a site and put them in your level at developing time? Do you want to transfer models over the internet while the game is running?


~"I never let school interfere with my education"~
-Mark Twain
Re: Resources [Re: Germanunkol] #106634
01/13/07 13:11
01/13/07 13:11
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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the link was an example Germanunkol. I think he wants to load a model from a website instead of the local machine.

I realy don't know if this is possible at all.


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Re: Resources [Re: Joozey] #106635
01/13/07 13:58
01/13/07 13:58
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
Ah, right... I have no idea either... Never done it, sorry...:(


~"I never let school interfere with my education"~
-Mark Twain
Re: Resources [Re: Germanunkol] #106636
01/13/07 16:59
01/13/07 16:59
Joined: Dec 2006
Posts: 9
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GDOG340 Offline OP
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GDOG340  Offline OP
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Yes, it was just an example. Well Thanks for the info.

Pink Elephant [Re: GDOG340] #106637
01/13/07 20:16
01/13/07 20:16
Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Nagashi Offline
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Nagashi  Offline
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Posts: 150
Prince Edward Island, Canada
This is actually very simple I did this awhile back for in-game dynamic adds… you’ll need to use Peacekeepers gshttp.dll though, it works with the latest version of A6 you can find it here http://www.peacekeeper.com/3dgs/http.html you’ll need to place it in your “acknex_plugins” directory once you’ve got it in there you can take a look at this small demo I put together… “Pink Elephant” (the plug-in is also inculded it the demo zip) The demo explains how downloaded content in game is done (During play), It’s fairly well commented as is gshttp.wdl. Ok I admit it I really just wanted to make a demo called “Pink Elephant” any way I hope this helps, here is a cheesy demo shot and link to the demo it's slef.



Pink Elephant

The controls are:
Hold Right mouse button + move mouse, to look around
Hit the “G” key to download the content form the Ironbound studios site and replace the dummy object in the level. Have fun…

Ps. I’ll leave the demo and test content up on the site for as long as it’s relevant

Cheers


No rest for the wicked.
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Re: Pink Elephant [Re: Nagashi] #106638
01/13/07 23:52
01/13/07 23:52
Joined: Dec 2006
Posts: 9
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GDOG340 Offline OP
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GDOG340  Offline OP
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I Downloaded Went To The Site And Got The Plugins But Now I Get A ERROR Stating installsion incomplete when i try to run the demo.

Re: Pink Elephant [Re: GDOG340] #106639
01/14/07 03:13
01/14/07 03:13
Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Nagashi Offline
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Nagashi  Offline
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Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Hey GDOG340
A few questions may help to solve the problem…
Did you place the gshttp.dll in your “acknex_plugins” directory? (Very important the demo will not run other wise) simply leaving it in the demo directory won’t do it.
Where is the error being generated is it generated on loading the level, or running the level?
Which version of A6 are you running? (This can make a huge difference) I’m using A6.4 Commercial.

Ps. Anyone else having trouble with this demo let me know…

Cheers


No rest for the wicked.
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Ironbound Studios
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Re: Pink Elephant [Re: GDOG340] #106640
01/14/07 04:20
01/14/07 04:20
Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Nagashi Offline
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Nagashi  Offline
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Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Ok me and Raiden just sat down and went though the code and realized that the demo folder must be in your 3DGS root folder (so where ever you installed A6) it must reside there until you publish the project, at which point you’ll need to copy the .DLL to your published folder. You will also need to create the folder "downloaded_content" in your published folder. And last but not least, see the comments in the script about setting paths before publishing… This has all been tested and works. I also fixed two small script errors in the published dir structure, and re-uploaded the file over the old one so just download it again for the fixed version.

Cheers


No rest for the wicked.
__________________________

Ironbound Studios
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