Hi all,

I'm pretty new to 3dgs, but was tossing up an idea with regard to a shader. Wondering if anyone has an opinion/ can tell me it is or is not possible.

Basically, a polygon based fog area, passable for 3dgs purposes, so the player can move through, but it extends from below ground to an arbitrary "sky" height. Shader then gives a mist like appearance, but fades out towards the ground. Was wondering if it could use an alpha based on the distance to the ground (or any) object directly below.

Is this feasible, is it done already? Would it look good

Don
have a great day