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DeathSquad model #105693
01/07/07 04:41
01/07/07 04:41
Joined: Apr 2004
Posts: 431
Chile
A
Andvari Offline OP
Senior Member
Andvari  Offline OP
Senior Member
A

Joined: Apr 2004
Posts: 431
Chile
Hello everyone

now that Intense Ai demo is released i can show some renders of a model i'm really proud of

Polycount: 2000 triangles
Texture: 1 x 1024x1024 texture








Need custom 3d modelling, rigging or animations? check my portfolio at http://www.lowpolyarts.com
Re: DeathSquad model [Re: Andvari] #105694
01/07/07 05:02
01/07/07 05:02
Joined: Oct 2005
Posts: 196
ambe Offline
Member
ambe  Offline
Member

Joined: Oct 2005
Posts: 196
you should be, proud I mean. That one is realy good quite nasty tho ;D


- code monkey
Re: DeathSquad model [Re: ambe] #105695
01/07/07 06:14
01/07/07 06:14
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline
User
KMS  Offline
User

Joined: Jul 2006
Posts: 511
Germany,NRW
Wow!


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: DeathSquad model [Re: KMS] #105696
01/07/07 06:39
01/07/07 06:39
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline
Senior Member
Zelek  Offline
Senior Member

Joined: Feb 2002
Posts: 357
Florida
That is incredibly good. And the amazing textures make it look a lot more than 2k polygons.

Re: DeathSquad model [Re: Zelek] #105697
01/07/07 10:19
01/07/07 10:19
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
As I already mentioned in the Intense AI "Mother Den" topic, I'll short it here into these simple expressions:


Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: DeathSquad model [Re: frazzle] #105698
01/07/07 10:30
01/07/07 10:30
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
only 2000 tris! that's really cool.

Re: DeathSquad model [Re: Andvari] #105699
01/07/07 11:42
01/07/07 11:42
Joined: Sep 2005
Posts: 235
Switzerland - Zurich
sinnlos Offline
Member
sinnlos  Offline
Member

Joined: Sep 2005
Posts: 235
Switzerland - Zurich
yeah u can be really proud of this work.

the only comment i can think of, would be the symmetry... and thats only a bit disturbing by the brain area.

your model and texturing skill is awesome... and the style is even better... 5 stars from me for you andvari.

cheers sinnlos

PS: i noticed a little seam between leg and feet.

Last edited by sinnlos; 01/07/07 11:43.
Re: DeathSquad model [Re: sinnlos] #105700
01/07/07 11:45
01/07/07 11:45
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
you are really great
the head is the best part of the model. you can be very proud

Re: DeathSquad model [Re: Scorpion] #105701
01/07/07 17:29
01/07/07 17:29
Joined: May 2003
Posts: 212
Finland / Helsinki
Don Pedro Offline
Member
Don Pedro  Offline
Member

Joined: May 2003
Posts: 212
Finland / Helsinki
Andvari,

who did the concept art for you or is this just a figment of your imagination?


The only place where success comes before work - is dictionary.
Re: DeathSquad model [Re: Don Pedro] #105702
01/07/07 17:39
01/07/07 17:39
Joined: Apr 2004
Posts: 431
Chile
A
Andvari Offline OP
Senior Member
Andvari  Offline OP
Senior Member
A

Joined: Apr 2004
Posts: 431
Chile
Larry Laffer gave me the concept art but i don't know who made it.

This is the original character design




Need custom 3d modelling, rigging or animations? check my portfolio at http://www.lowpolyarts.com
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