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RPG_test video #105333
01/04/07 20:47
01/04/07 20:47
Joined: May 2002
Posts: 66
CH
M
maximo Offline OP
Junior Member
maximo  Offline OP
Junior Member
M

Joined: May 2002
Posts: 66
CH
Hi,
find here one of my works in progress. A little test with Template_6.
I just add some particle effects in AiFPS01 and Plbiped for the swordcombat.
Cheers

http://media.putfile.com/RPG-test-99

Last edited by maximo; 01/04/07 20:47.

maximo
Re: RPG_test video [Re: maximo] #105334
01/04/07 20:55
01/04/07 20:55
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
OMG fiy the walking of that girl Moddel
its drives me crazy
but otherwise nice effects


Visit:
schwenkschuster-design.de
Re: RPG_test video [Re: aztec] #105335
01/04/07 21:04
01/04/07 21:04
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Nice game for Templates.

To animate my model try this code:

Code:
	WHILE (1) {
MY.SKILL1 += 2 * TIME;
MY.SKILL1 %= 100;
ENT_ANIMATE (ME, "stand1", NULL, NULL);
ENT_ANIMATE (MY, "stnd_add", MY.SKILL1, ANM_ADD + ANM_CYCLE);
WAIT (1);
}



Last edited by ShoreVietam; 01/04/07 21:13.

My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: RPG_test video [Re: ShoreVietam] #105336
01/05/07 08:34
01/05/07 08:34
Joined: Sep 2005
Posts: 235
Switzerland - Zurich
sinnlos Offline
Member
sinnlos  Offline
Member

Joined: Sep 2005
Posts: 235
Switzerland - Zurich
hoi...

besides the walk cycle of the player model, which was mentioned before, i noticed that the windmill is turning to fast.

i like the particle effects... did u use an editor? if yes, which one?

cheers

sinnlos

Re: RPG_test video [Re: sinnlos] #105337
01/05/07 09:03
01/05/07 09:03
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
good start!

change the players animation speed.
also i really like the exploding skeleton effects

good job so far, keep it up.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: RPG_test video [Re: Helghast] #105338
01/05/07 11:43
01/05/07 11:43
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
As dennis said, it's a good start
Maybe you could make the terrain skin abit more clear because it seems kinda blurry but that can just be the cause of the video quality

Cheers

Frazzle


Antec® Case
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Re: RPG_test video [Re: maximo] #105339
01/08/07 19:44
01/08/07 19:44
Joined: May 2002
Posts: 66
CH
M
maximo Offline OP
Junior Member
maximo  Offline OP
Junior Member
M

Joined: May 2002
Posts: 66
CH
Thanks for your comments.
I just wanted show you, that is possible to make a swordcombat with Templates.
If someone is interested to know how it works, contact me.
The movie is about 700 Mo. made with Frapps. After compressed is a 19 Mo WMP file.
I dont use editor for particles.The speed of the windmill can be controled with the FPS in Med, right ? The explosions are from Templates_6, just comment the Flag5 (explode_29) in AIFPS01Guard.
Soon I will show you another work in progress : a batle air (choppers, a F16 and a anti_aircraft gun) associate with the great plugin "SYLEX".
Cheers


maximo

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