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Looking 4 A team #104775
01/02/07 00:05
01/02/07 00:05
Joined: Jan 2007
Posts: 10
I
Infinityace Offline OP
Newbie
Infinityace  Offline OP
Newbie
I

Joined: Jan 2007
Posts: 10
HELLO EVERYONE. I am in the process of trying to recruit a good team(can b a beggining team). Well i wanted 2 create a massively online game.It would b sumtin like The matrix Online and Devil may cry as far as the moves and stuff(not using the same moves).I am workin on the storyline and everything. I have no screenshots because i havent started yet, unfortunantely. There will be a very big variety of weapons to choose from.There will aslo be alot of combat moves and things.There will be enemies also.You will be able to create your own character with a variety of clothes,glasses,hair,facial hair,height,etc. You will be equipped with a cell phone,inventory,etc. But if u are interested in helping jus contact me at yung_c29@yahoo.com or my msn messenger is Nightace2007@hotmail.com thannnxxxxxx

Re: Looking 4 A team [Re: Infinityace] #104776
01/02/07 00:26
01/02/07 00:26
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
hahahahhaaa i like jokes before bed time. goodnight mate.

http://www.realmcrafter.com/

Re: Looking 4 A team [Re: broozar] #104777
01/02/07 01:43
01/02/07 01:43
Joined: Jan 2007
Posts: 10
I
Infinityace Offline OP
Newbie
Infinityace  Offline OP
Newbie
I

Joined: Jan 2007
Posts: 10
ha ha ha ha ha ha ur so funny man..but seriously...wat joke?

Re: Looking 4 A team [Re: Infinityace] #104778
01/02/07 02:05
01/02/07 02:05
Joined: May 2005
Posts: 107
Latvia
raymich Offline
Member
raymich  Offline
Member

Joined: May 2005
Posts: 107
Latvia
DaBro0zar , be nice to newcomers...

Re: Looking 4 A team [Re: raymich] #104779
01/02/07 02:30
01/02/07 02:30
Joined: Oct 2005
Posts: 196
ambe Offline
Member
ambe  Offline
Member

Joined: Oct 2005
Posts: 196
umm... didn't you post this once before ?


- code monkey
Re: Looking 4 A team [Re: ambe] #104780
01/02/07 09:01
01/02/07 09:01
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
i will quote wikipedia for you... maybe this should become a sticy, REALLY.

Quote:

Developing MMORPGs

In general, the cost of developing a commercial MMORPG title exceeds ten million dollars.[19] These projects require multiple disciplines within software engineering, art design and network instrastructure:

* The front-end (or client) component of a commercial, modern MMORPG features 3D graphics. As with other modern 3D games, the front-end requires expertise with implementing 3D engines, real-time shader techniques and physics simulation. The actual visual content (areas, creatures, characters, weapons, spaceships and so forth) is developed by artists who typically begin with two-dimensional concept art, and later convert these concepts into animated 3D scenes, models and texture maps.[20]

* Developing an MMOG server requires expertise with client/server architecture, network protocols, security and relational database design. MMORPGs include reliable systems for a number of vital tasks. The server must be able to handle and verify a large number of connections; prevent cheating; and apply changes (bug fixes or added content) to the game. A system for recording the game's data at regular intervals, without stopping the game, is also important.[21]

* Maintenance requires sufficient servers and bandwidth, and a dedicated support staff. Insufficient resources for maintenance lead to lag and frustration for the players, and can severely damage the reputation of a game, especially at launch. Care must also be taken to ensure that player population remains at an acceptable level by adding or removing servers ("shards"). Peer-to-peer MMORPGs could theoretically work cheaply and efficiently in regulating server load, but practical issues such as asymmetrical network bandwidth and CPU-hungry rendering engines make them a difficult proposition. Additionally, they would probably become vulnerable to other problems including new possibilities for cheating. The hosted infrastructure for a commercial-grade MMORPG requires the deployment of hundreds (or even thousands) of servers. Developing an affordable infrastructure for an online game requires developers to scale to large numbers of players with less hardware and network investment.[22]

* In addition, the team will need to have expertise with the fundamentals of game design: world-building, lore and game mechanics,[23] as well as what makes games fun.[24]





Re: Looking 4 A team [Re: broozar] #104781
01/03/07 10:12
01/03/07 10:12
Joined: Jul 2006
Posts: 503
Australia
A
adoado Offline

User
adoado  Offline

User
A

Joined: Jul 2006
Posts: 503
Australia
Yes its hard but still if you want to give it a shot then i guess...just keep in mind it takes huge billion dollar companies a year to make things like this....


Visit our development blog: http://yellloh.com
Re: Looking 4 A team [Re: adoado] #104782
01/03/07 10:16
01/03/07 10:16
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
Yeah but you will only hurt yourself in the process. Better start with an FPS first


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Looking 4 A team [Re: bstudio] #104783
01/14/07 22:42
01/14/07 22:42
Joined: Nov 2005
Posts: 94
Texas
3
3Dski Offline
Junior Member
3Dski  Offline
Junior Member
3

Joined: Nov 2005
Posts: 94
Texas
I agree. No one is trying to mean. You're a newbie... I'm a newbie. Learn to walk before you run. Learn the tools with a smaller goal. Once you're familiar with how it all works and fits together, then you can even expand on the work you've done. Create an FPS with some of the simpler features you'd like to see in the MMORPG. Then, add some of the more complicated features. It's great to have a final goal, but as a beginner the objective should be a single level, with the basics that it requires.

Re: Looking 4 A team [Re: 3Dski] #104784
01/14/07 23:23
01/14/07 23:23
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
no noob should do that, the most pros don't do that, cause it is too hard.
But try to do it as far as you can and think about that idea then again.

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