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Different Armor Question #104502
12/31/06 00:10
12/31/06 00:10
Joined: Aug 2006
Posts: 9
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baorder54 Offline OP
Newbie
baorder54  Offline OP
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Joined: Aug 2006
Posts: 9
Ok. I want to make an mmorpg and that involvwes many weapons, sets of armors, potions, helmets, etc. But i dont get if i have to make millions of models, each with a different armor set or what. Or what i assume u can do is, make thing detachable or something and each armor peace be seperate. It really confusing to me but same goes for hair and apearance. (diferent hair styles and such) Any ideas?

Re: Different Armor Question [Re: baorder54] #104503
12/31/06 00:24
12/31/06 00:24
Joined: May 2005
Posts: 107
Latvia
raymich Offline
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raymich  Offline
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Joined: May 2005
Posts: 107
Latvia
try to make something simple at first.. lets say something like pacman, well even pacman sounds pretty hard, trust me. After that calculate time, nerves and anger you spent by making it. And then think again,, should you wise up and understand that mmorpg projects are the most hardest to make or just leave game development, becouse it doesn't forfill your dreams and it's not that easy as it sounds in adverts

cheers

Re: Different Armor Question [Re: raymich] #104504
12/31/06 00:48
12/31/06 00:48
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
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Lion_Ts  Offline
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Joined: Aug 2005
Posts: 1,185
Ukraine
baorder54,
raymich is right. start small to learn the A6. however, you can try big project, but don't be surprised if you'll lost your motivation in a halfway
about your mmorg: you have to create separate models for armors, weapons, etc. and attach different items to a player with script. for hair you can use different techniques: models (as for weapons in prev. line of my post), change texture, some shader, etc.
Programming (game programming too) is an art to make right decision from many right choices

Re: Different Armor Question [Re: Lion_Ts] #104505
12/31/06 03:17
12/31/06 03:17
Joined: Aug 2006
Posts: 9
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baorder54 Offline OP
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baorder54  Offline OP
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Joined: Aug 2006
Posts: 9
Dude just cuz i recently joined the forum doesnt mean i havent made a game b4. Thanks Lion Ts for helping. And raymich... I didnt ask u if i should make a mmorpg i asked how i should go along making different armor.

Re: Different Armor Question [Re: baorder54] #104506
12/31/06 11:48
12/31/06 11:48
Joined: Oct 2003
Posts: 4,131
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Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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Joined: Oct 2003
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Yes normally you would make seperate models for the various armors, weapons, etc. Atthching them to the character model can be tricky however.

There are two main ways to do it, depending on how your character is animated; you can eitehr use vertex animation or skeletal animation.

If you use vertex animation, your best best bet is to animate the pices of armore and weapons along wiht the chracter model in your animation program, and just detach them and export as seprate models--this way the matcgh up perfectly to the character animation.

If your use skeletal animaitons, its a bit simpler, just attach the weapon or armor to a specifc bone or node..

Remebr that in this case, you may want to replace chunks of character model, like insated of putting abreastplate over his chest, just replace the whole chest area...


Sphere Engine--the premier A6 graphics plugin.

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