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Re: Different Armor Question
[Re: raymich]
#104504
12/31/06 00:48
12/31/06 00:48
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Joined: Aug 2005
Posts: 1,185 Ukraine
Lion_Ts
Serious User
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Serious User
Joined: Aug 2005
Posts: 1,185
Ukraine
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baorder54, raymich is right. start small to learn the A6. however, you can try big project, but don't be surprised if you'll lost your motivation in a halfway about your mmorg: you have to create separate models for armors, weapons, etc. and attach different items to a player with script. for hair you can use different techniques: models (as for weapons in prev. line of my post), change texture, some shader, etc. Programming (game programming too) is an art to make right decision from many right choices
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Re: Different Armor Question
[Re: baorder54]
#104506
12/31/06 11:48
12/31/06 11:48
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
Expert
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Expert
Joined: Oct 2003
Posts: 4,131
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Yes normally you would make seperate models for the various armors, weapons, etc. Atthching them to the character model can be tricky however.
There are two main ways to do it, depending on how your character is animated; you can eitehr use vertex animation or skeletal animation.
If you use vertex animation, your best best bet is to animate the pices of armore and weapons along wiht the chracter model in your animation program, and just detach them and export as seprate models--this way the matcgh up perfectly to the character animation.
If your use skeletal animaitons, its a bit simpler, just attach the weapon or armor to a specifc bone or node..
Remebr that in this case, you may want to replace chunks of character model, like insated of putting abreastplate over his chest, just replace the whole chest area...
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