Gamestudio Links
Zorro Links
Newest Posts
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (degenerate_762, AbrahamR, AndrewAMD, ozgur), 667 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
exporting materials from MAX #103301
12/21/06 15:47
12/21/06 15:47
Joined: Dec 2006
Posts: 7
S
sigmund Offline OP
Newbie
sigmund  Offline OP
Newbie
S

Joined: Dec 2006
Posts: 7
Iīm working as an artist for a project using the gamestudio engine. Iīve got a very basic question concerning material exports from MAX to the engine. I havenīt found anything in the doc or in this forum.

I managed to export 3d objects with a diffuse map. bump or speculars etc. donīt seem to be exportable. Can I apply them later in the editor? I guess this should be possible with this engine?

Can I tile (repeat) a bitmap applied as a texture to an object?

thanx in advance!

Re: exporting materials from MAX [Re: sigmund] #103302
12/21/06 15:54
12/21/06 15:54
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
Quote:

Can I apply them later in the editor?


Yes.

Quote:

Can I tile (repeat) a bitmap applied as a texture to an object?


depends on your 3dgs version, sincs the 6.4 release it is possible.

Re: exporting materials from MAX [Re: broozar] #103303
12/21/06 16:41
12/21/06 16:41
Joined: Dec 2006
Posts: 7
S
sigmund Offline OP
Newbie
sigmund  Offline OP
Newbie
S

Joined: Dec 2006
Posts: 7
Thanx for the fast answer. Iīm using 6.22... just kidding. I use the current demoversion WED 6.40.5 and MED 6.814 and my customer is using the current prof. version.

Where can I apply the the maps in the editor and where can I activate the tiling? Can you point me in the direction?

Re: exporting materials from MAX [Re: sigmund] #103304
12/21/06 16:51
12/21/06 16:51
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
tiling is automatically activated. just make your UV map bigger than the bitmap, and it will be tiled.

you can add maps in MED via edit>manage skins>add skin. to tell the engine that your map's a normal/diffuse/dunno map you will have to write a material/shader though.

Re: exporting materials from MAX [Re: broozar] #103305
12/21/06 17:13
12/21/06 17:13
Joined: Dec 2006
Posts: 7
S
sigmund Offline OP
Newbie
sigmund  Offline OP
Newbie
S

Joined: Dec 2006
Posts: 7
Thanks for the tip with the assigning multiple skins. I will try if I can get any results with the shaders.

The tiling tip was great. Very obvious, but I havenīt found it!

Besides: while exporting the smoothing groups seem to me lost. Can I redefine it also in the editor?

Re: exporting materials from MAX [Re: sigmund] #103306
12/21/06 17:15
12/21/06 17:15
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
you can define groups, but i have never used them, sorry, so i do not know. but reading the board, this feature has been requested several times, so i guess it's not yet included.

Re: exporting materials from MAX [Re: broozar] #103307
12/22/06 01:47
12/22/06 01:47
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
you need to break up your mesh along the edges of where you would like creases, to the best of my knowledge the A6 engine see's all model entities as smooth by default. WED blocks are a different story, they can be hard or smooth based upon their map setting, cannot use DX9 shaders though.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: exporting materials from MAX [Re: Nowherebrain] #103308
12/28/06 14:33
12/28/06 14:33
Joined: Dec 2006
Posts: 7
S
sigmund Offline OP
Newbie
sigmund  Offline OP
Newbie
S

Joined: Dec 2006
Posts: 7
This is strange. Iīve exportet the modell in ".x" format and importet it into the MED. The faces wherenīt smoothed in the engine...

Look here for a screenshot:
screenshot

Re: exporting materials from MAX [Re: sigmund] #103309
12/28/06 15:33
12/28/06 15:33
Joined: May 2005
Posts: 107
Latvia
raymich Offline
Member
raymich  Offline
Member

Joined: May 2005
Posts: 107
Latvia
that's a problem with X export

try to import your X file into MED, export it as 3ds again, import into 3dsmax and export as 3DS again, import it into MED and that will work

looks like alot of mess, but that's the only way i know. It's not good for animations, but SharkX found the solution for that too in this forum

cheers

Re: exporting materials from MAX [Re: raymich] #103310
12/28/06 21:24
12/28/06 21:24
Joined: Dec 2006
Posts: 7
S
sigmund Offline OP
Newbie
sigmund  Offline OP
Newbie
S

Joined: Dec 2006
Posts: 7
I could not reimport 3ds into MAX ("improper file format") but I use .3ds for exporting from max. That seemed to work.

Thanks!

Page 1 of 2 1 2

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1