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Re: Beginner problem with shading
[Re: Gumby22don]
#103064
12/22/06 00:46
12/22/06 00:46
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Joined: Dec 2006
Posts: 32
Paulo_Sousa
Newbie
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Newbie
Joined: Dec 2006
Posts: 32
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Greetings.
I believe you are saying that your plane won't cast a shadow according to your lighting? Well, I think that ain't achievable... According to someone I know that has Commercial updated... Wait for more answers...
cya
To the finest Game Designing tool I have ever seen!
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Re: Beginner problem with shading
[Re: Paulo_Sousa]
#103065
12/22/06 09:29
12/22/06 09:29
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Joined: Oct 2006
Posts: 175
Gumby22don
OP
Member
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OP
Member
Joined: Oct 2006
Posts: 175
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Hey, thanks for a response Sorry if I wasn't clear, I basically want to know what the minimum is to have z-buffer shadows working from one entity (moving and scripted) to another entity (static, terrain or model) As i understand it, z-buffer shadows should occur as down-projected shadow maps of entitys onto the next surface. I just can't seem to get any shading onto my level model. Don have a great day
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Re: Beginner problem with shading
[Re: Robotronic]
#103067
12/23/06 19:45
12/23/06 19:45
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
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Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
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He was talking about z-buffer shadows IMHO. These can be switched on by adding my.shadow = 1;to the entity's action. As far as I know, z-buffer shadow project onto any block that has been compiled in "shaded" mode, and behave according to the sunlight. Thus, I assume you'd also need to set a global sunlight to get the shadows working, but I'm not sure about this one. It has been a long time since I last used z-buffer shadows...
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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