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Vista, DX10, 64 Bit and Gamestudio? Anyone heard? #101211
12/06/06 00:33
12/06/06 00:33
Joined: Apr 2006
Posts: 8
Syracuse, NY
B
BlueThunder Offline OP
Newbie
BlueThunder  Offline OP
Newbie
B

Joined: Apr 2006
Posts: 8
Syracuse, NY
Just wondering if there are any plans in the works for DirectX 10 and Vista?
How about the 64 bit platform? Has anyone heard anything about the future of Gamestudio in these areas?

Re: Vista, DX10, 64 Bit and Gamestudio? Anyone he [Re: BlueThunder] #101212
12/06/06 04:38
12/06/06 04:38
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I heard DX10 will ditch asm coding for shaders.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Vista, DX10, 64 Bit and Gamestudio? Anyone he [Re: Nowherebrain] #101213
12/06/06 06:33
12/06/06 06:33
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
3dgs works on rc2, I'm using it at the mo... but when vista comes jan 30, dx 10 and 64 bit will become that much more important

Re: Vista, DX10, 64 Bit and Gamestudio? Anyone he [Re: Matt_Coles] #101214
12/06/06 09:58
12/06/06 09:58
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
3DGS works fine under Vista and DX10.

Re: Vista, DX10, 64 Bit and Gamestudio? Anyone he [Re: jcl] #101215
12/06/06 10:18
12/06/06 10:18
Joined: Oct 2006
Posts: 26
SMichael Offline
Newbie
SMichael  Offline
Newbie

Joined: Oct 2006
Posts: 26
It is much more importent that 3DGS is running bug free on the current system.

Re: Vista, DX10, 64 Bit and Gamestudio? Anyone he [Re: SMichael] #101216
12/06/06 18:41
12/06/06 18:41
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

It is much more importent that 3DGS is running bug free on the current system.




I'm guessing you've found a bug with the current version? If so, please share it with us in the Bug forum.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Vista, DX10, 64 Bit and Gamestudio? Anyone he [Re: Doug] #101217
12/06/06 19:58
12/06/06 19:58
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
I have Vista RTM(Realease to manufacture/Final version), and I can confirm that 3dgs works fine and without any problems!


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Vista, DX10, 64 Bit and Gamestudio? Anyone heard? [Re: BlueThunder] #101218
12/06/06 20:56
12/06/06 20:56
Joined: Apr 2006
Posts: 8
Syracuse, NY
B
BlueThunder Offline OP
Newbie
BlueThunder  Offline OP
Newbie
B

Joined: Apr 2006
Posts: 8
Syracuse, NY
While I am aware that 32 bit apps will run on Vista, and 32 bit apps will run on the 64 bit platform (WOW64), what I really wanted to know is if 3DGS will be rewritten so that 64 bit games can be compiled and ran on 64 bit machines (ie. is there a 64 version of 3DGS in the works?).

I also realize that games written with 3DGS may run on DX10 machines but they will be running on a software layer provided by Microsoft for backward compatibility. Embedded into Vista is DirectX 9.0L to allow for compatibility with DirectX 9 components. So we will have DirectX 9.0L for DirectX 9 hardware and we will have DirectX 10 for DirectX 10 capable hardware. So my question would be, "Will 3DGS be updated to use the new DX10 API and all of it's new funcions, and be able to use the new features on DX10 cards".

The ultimate goal would be to have 3DGS become a 64 bit application and 64 bit compiler, producing 64 bit games that utilize the DirectX 10 API. That would allow the games to run on 64 bit machines with DX10 video hardware (and actually use the new hardware and features, not the DX 9L layer). It's not a question of "Will it run on Vista" or "Will it run on DX10 hardware", of course it will. Will we be able to develop 64 bit, DX10 games? Is 3DGS heading that way?

Re: Vista, DX10, 64 Bit and Gamestudio? Anyone he [Re: BlueThunder] #101219
12/06/06 21:07
12/06/06 21:07
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
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Joined: Oct 2003
Posts: 4,131
Quote:

"Will 3DGS be updated to use the new DX10 API and all of it's new funcions, and be able to use the new features on DX10 cards".




Obviously this will happen at some point, unless they give up development of Gamestudio

It would make sense to me that A6 will stay as DX9, and A7 will start out as DX10.

DirectX 10 will not become useful for most devlopers for some months i think.

As far as 64-bit, I believe JCL has said several times that a 64-bit version would be made when it becomes more of a common standard. Most people dont have have a 64-bit CPU or OS right now, so it's a very limited market. Frankly i dont see it becoming standard for several years at least.


Sphere Engine--the premier A6 graphics plugin.
Re: Vista, DX10, 64 Bit and Gamestudio? Anyone he [Re: Matt_Aufderheide] #101220
12/07/06 08:22
12/07/06 08:22
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Yes, I don't really see a use for DX10 at the moment, at least not for me...
sorry Doug, I was reffering to the lowwer level shading instctions(if that is what they are, heck I have no idea). In this case I know it will only impack the way people code their shaders, but shaders willl still exist...huh, I realy have lost myself.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
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