Was wondering why when I have my level in the standard .wmp format the geometry looks just like I textured it, but when I switch over and save the same level as .map the textures get all screwed up. Is this a bug or is Wed trying to fight the .map format? No matter what I try the textures wont stay lined up as I have in the .wmp format. Any advice on this would be great. Thx.
Re: Trouble with the .map format in Wed
[Re: Migueljb01]
#99197 11/21/0613:0511/21/0613:05
Actually I make the levels/geometry in 3ds max then export it via the max2gs plugin. Then from there I needed a way to get a .map file for torque. I have used gamestudio for sometime now and was just getting to learn torque for levels. I figured out what the problem is the .wmp format doesnt save the texture coordinates. So you have to save you .wmp file as a .map then in that level retexture everything then save as .map and it works for torque.