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Added colour map support [Re: Loopix] #98046
12/19/06 04:32
12/19/06 04:32
Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Nagashi Offline
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Nagashi  Offline
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Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Now you can make your terrain look exactly like it dose in EarthSculptor. I’ve made a very modest addition to this great shader, it simply adds support for the colour map that is saved by EarthSculptor, which can add a great amount of variety, and lushness to your terrains. Here is a shot of a quick terrain I did to test the new version of this shader. As you can see on the far river bank there is colour variation within the grass via the colour map.



And here is the new shader just copy this .wdl over the old .wdl and set your terrain up with the colourmap as the first skin, then the rgb-blendmap as the second skin, and the shadowmap as the third skin.

New Version of the terrain multitexture shader

Cheers


No rest for the wicked.
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Re: Added colour map support [Re: Nagashi] #98047
12/20/06 06:02
12/20/06 06:02
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
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PrenceOfDarkness  Offline
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Joined: Aug 2004
Posts: 1,305
New York
i will try again 2night and let everyone know my results


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: Added colour map support [Re: PrenceOfDarkness] #98048
01/05/07 21:04
01/05/07 21:04
Joined: Mar 2004
Posts: 286
Maintal, Deutschland
TheTommynator Offline
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TheTommynator  Offline
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Joined: Mar 2004
Posts: 286
Maintal, Deutschland
German:

Erstmal sry, dafür, dass ich diesen Thread wieder hochhole

Dann: Danke Loopix für diese Contribution.

So, und nun zu meinem Problem:

Irgendwie scheint es, als benutze ich Earthsculptor falsch, denn ich bekomme nach dem Speichern sehr seltsame Bilddateien raus.
Die Color-Map ist leer, die RGB-Blendmap gibt in keinem Falle das wieder, was ich gemalt habe.
Nur die Shadowmap scheint mir korrekt.

Woran kann das liegen?

English:

First of all: Sry that I bump up this "old" thread.

Then: Thanks to Loopix for this great contribution

And no to my problem:

It seems as I'm using Earthsculptor wrong because after I save my terrain I get very strange pictures.
The color-map is empty and the RGB-Blendmap doesn't look as it should be. It's not what I've painted.
Only the Shadowmap looks correct.

What am I doing wrong here?

Thanks / Dankeschön


Back @ work with 3DGS.
Re: Added colour map support [Re: TheTommynator] #98049
01/05/07 22:59
01/05/07 22:59
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
User
Loopix  Offline OP
User

Joined: Mar 2005
Posts: 969
ch
Hallllllo!

Also:

Die rgb-blendmap (Endung..._d0) mit InfranView oder WindowsPaint im bmp Format neu abspeichern (weil diese Programme die für den Shader unnötige Transparenz nicht darstellen...was mit Photoshop oder Gimp z.B. nicht geht).

So auch mit der colormap (Endung..._c0) verfahren.

Auch die shadowmap (welche ein greyscale Format hat) sollte in ein rgb Format umgewandelt werden (mit Gimp oder Photoshop oder so...), dann ebenfalls als bmp neu abspeichern. Wenn man das nicht tut, hat die shadowmap später im Terrain harte Übergänge.


Ich hoffe, dass hilf weiter

Thanks Nagashi for making this shader fully EarthSculptor compatible

Re: Added colour map support [Re: Loopix] #98050
01/05/07 23:34
01/05/07 23:34
Joined: Mar 2004
Posts: 286
Maintal, Deutschland
TheTommynator Offline
Member
TheTommynator  Offline
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Joined: Mar 2004
Posts: 286
Maintal, Deutschland


Das ist ein Screen von einem Testlevel aus Earthsculptor.

Abgespeichert hab ich das ganze mittels File --> Save

So, nun hier ein Screenshot der Blendmap aus Photoshop:


Hier sieht man also, dass die Blendmap schlichtweg einfach nicht generiert wird.

Kann ja sein, dass das ein Fehler von Earthsculptor ist, oder aber einfach ein Fehler meinerseits beim Erstellen des Levels in Earthsculptor.

Vllt. kann mir ja jemand weiterhelfen.

English Version:

This time a bit shorter
On the first Screen you can see the terrain I created and on the second screen you can see the blendmap in Photoshop.

So you can see that the blendmap created for this terrain is simply empty.

Is this a bug in Earthsculptor or a usage-mistake by me?


Back @ work with 3DGS.
Re: Added colour map support [Re: TheTommynator] #98051
01/05/07 23:42
01/05/07 23:42
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
User
Loopix  Offline OP
User

Joined: Mar 2005
Posts: 969
ch
Hab ich mich etwa nicht deutlich genug ausgedrückt?

Quote:

Die rgb-blendmap (Endung..._d0) mit InfranView oder WindowsPaint im bmp Format neu abspeichern (weil diese Programme die für den Shader unnötige Transparenz nicht darstellen...was mit Photoshop oder Gimp z.B. nicht geht).




Re: Added colour map support [Re: Loopix] #98052
01/05/07 23:45
01/05/07 23:45
Joined: Mar 2004
Posts: 286
Maintal, Deutschland
TheTommynator Offline
Member
TheTommynator  Offline
Member

Joined: Mar 2004
Posts: 286
Maintal, Deutschland
Oh sry

Ist aber schon seltsam, dass Photoshop dann nur Transparenz darstellt anstelle meiner schönen Blendmap

Edit: Mir fällt aber gerade auf, dass die Color-Map (Endung: c0) einfach weiß ist.
Hmmm...
Und diesmal habe ich sie mit Paint aufgemacht

Last edited by TheTommynator; 01/05/07 23:46.

Back @ work with 3DGS.
Re: Added colour map support [Re: Loopix] #98053
01/06/07 00:00
01/06/07 00:00
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
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Joined: Nov 2003
Posts: 1,659
San Francisco
Just wanted to repeat Pappenheimer's question --Could anyone here discuss the differences between this and IceX 2.0? Is this somehow better or easier to work with? In performance/output? Is the shader better? in IceX 2 you can split a terrain into chunks. Does this work here as well?

Re: Added colour map support [Re: TheTommynator] #98054
01/06/07 00:02
01/06/07 00:02
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
User
Loopix  Offline OP
User

Joined: Mar 2005
Posts: 969
ch
Die colormap hatte ich bisher halt nie verwendet! Es geht aber garantiert!
Hast du denn auch im Terrain-Menu (da wo du LOD und Fog...etc einstellen kannst) das Häckchen bei "color" angeglickt?

Re: Added colour map support [Re: JetpackMonkey] #98055
01/06/07 00:03
01/06/07 00:03
Joined: Dec 2006
Posts: 15
F
FrankyFly Offline
Newbie
FrankyFly  Offline
Newbie
F

Joined: Dec 2006
Posts: 15
Wie kann man mehr als 4 Texturen nutzen?
-----------
How can i need more then 4 Skins?



Last edited by FrankyFly; 01/06/07 00:08.
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