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Re: Terrainmaking [Re: Loopix] #98036
11/17/06 20:45
11/17/06 20:45
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline
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immersionfx  Offline
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Joined: Feb 2005
Posts: 190
Greece
Loopix, judging from the screenshot, this demolevel looks great!

Is there some reason that it doesn't work on A6.50.2?
I see a pink(!) terrain and no sea at all.

I have Sylex3.dll into acknex_plugins folder...

Re: Terrainmaking [Re: immersionfx] #98037
11/17/06 21:16
11/17/06 21:16
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
User
Loopix  Offline OP
User

Joined: Mar 2005
Posts: 969
ch
hmm...I have 6.5.2 too and it runs fine. Must be a graphic card issue I guess..though the terrain should work with pixelshader 1.0. Sorry...I really don't know how to get this adapted on other hardware...

Re: Terrainmaking [Re: Loopix] #98038
11/26/06 11:26
11/26/06 11:26
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
Thanks Loopix this really is the best!

Re: Terrainmaking [Re: Tachys] #98039
12/02/06 04:48
12/02/06 04:48
Joined: Aug 2002
Posts: 402
USA
lionclaws Offline
Senior Member
lionclaws  Offline
Senior Member

Joined: Aug 2002
Posts: 402
USA
Loopix,
Thanks for the contribution...really cool.


Good lighting doesn't just happen,it's designed.
Re: Terrainmaking [Re: lionclaws] #98040
12/03/06 08:53
12/03/06 08:53
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
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PrenceOfDarkness  Offline
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Joined: Aug 2004
Posts: 1,305
New York
I just cant seem to get med to work right with it.

I start a new terrain in med, and I load in the height map but the terrain doesn't change... Any help?


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: Terrainmaking [Re: PrenceOfDarkness] #98041
12/03/06 17:30
12/03/06 17:30
Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Nagashi Offline
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Nagashi  Offline
Member

Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Just open MED go to "File" scroll down to "Import" then select "Import Terrain from Pic" and select the height map you want to use. The terrain is created from the hight data. presto!!
Hope this helps

Cheers


No rest for the wicked.
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Ironbound Studios
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Re: Terrainmaking [Re: Nagashi] #98042
12/06/06 21:26
12/06/06 21:26
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
Serious User
PrenceOfDarkness  Offline
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Joined: Aug 2004
Posts: 1,305
New York
I've tried that, it wont work. Any possible reasons this wont work?


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: Terrainmaking [Re: PrenceOfDarkness] #98043
12/11/06 09:27
12/11/06 09:27
Joined: Jun 2006
Posts: 305
newcastle nsw australia
chaotic_dragon Offline
Senior Member
chaotic_dragon  Offline
Senior Member

Joined: Jun 2006
Posts: 305
newcastle nsw australia
hey im making a game and wuld like to know if u can make my levels and scripts pm me or email me at cdtjones69@hotmail.com if u wuld like to

cheers ~chaotic_dragon~


looking for team members please send email to cdtjones69@hotmail.com or go to www.conflict-games.com

Regards
Chris Jones,
Conflict Games
Re: Terrainmaking [Re: chaotic_dragon] #98044
12/18/06 14:19
12/18/06 14:19
Joined: May 2006
Posts: 133
ME
Mysterious Offline
Member
Mysterious  Offline
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Joined: May 2006
Posts: 133
ME
Hi guys...

WOW!!! ( ; .... first of all, that was really AMAZING contribution with pretty cool test level.... so thank you Loopix

I was just wondering about how to generate the blend-map (the RGB map you used in the MED)
is there a way to make it automatically from the "Earthsculptor" or I have to make it manually

thanX in advance

Mysterious

Re: Terrainmaking [Re: Mysterious] #98045
12/19/06 03:26
12/19/06 03:26
Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Nagashi Offline
Member
Nagashi  Offline
Member

Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Quote:

I was just wondering about how to generate the blend-map (the RGB map you used in the MED) is there a way to make it automatically from the "Earthsculptor" ?




Earth Sculptor saves a bend map automaticly (when you save your map.) as well as a lighting map, and a colour map too. Just look in the folder where you saved your map... you'll need to convert the png files to a format 3DGS can use but they're there.

Cheers


No rest for the wicked.
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Ironbound Studios
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