hmm...I have 6.5.2 too and it runs fine. Must be a graphic card issue I guess..though the terrain should work with pixelshader 1.0. Sorry...I really don't know how to get this adapted on other hardware...
Just open MED go to "File" scroll down to "Import" then select "Import Terrain from Pic" and select the height map you want to use. The terrain is created from the hight data. presto!! Hope this helps
Cheers
No rest for the wicked. __________________________
WOW!!! ( ; .... first of all, that was really AMAZING contribution with pretty cool test level.... so thank you Loopix
I was just wondering about how to generate the blend-map (the RGB map you used in the MED) is there a way to make it automatically from the "Earthsculptor" or I have to make it manually
Quote: I was just wondering about how to generate the blend-map (the RGB map you used in the MED) is there a way to make it automatically from the "Earthsculptor" ?
Earth Sculptor saves a bend map automaticly (when you save your map.) as well as a lighting map, and a colour map too. Just look in the folder where you saved your map... you'll need to convert the png files to a format 3DGS can use but they're there.
Cheers
No rest for the wicked. __________________________