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Re: Ragdoll Physic
[Re: TWO]
#97966
11/09/06 13:19
11/09/06 13:19
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Joined: Sep 2005
Posts: 159 The Netherlands
Dutchie666
Member
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Member
Joined: Sep 2005
Posts: 159
The Netherlands
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Quote:
As I looked at Newton some time ago there was a kind of ragdoll teddy?
those ragdoll of the teddy is with more models, and it uses groups and stuff... you can't really create that at runtime i think... it would be perfect if we just could make a good ragdoll in runtime with bones and just 1 model.
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Re: Ragdoll Physic
[Re: PHeMoX]
#97970
11/19/06 21:26
11/19/06 21:26
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Quote:
Aah, so it is possible to make a physics skeleton, well, that's great, I'm going to look into this a bit more.
Cheers
Phemox, add me to msn, i can show you based of from my code how you can do this. I did manage to get a ragdoll done with A6 (seperate model parts), i also posted that in SC1 a while ago... it only took me a whole weekend to do it (also includes understanding how A6 physics work), but you gotta really wanna do it, that's the whole point.
regards,
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