I have some plant models, and instead of usiing a 32 bit tga for the skin, i went with plain pcx. The surrounding background color is a green very close to the plant colors. We have d3d_autotransparency set in the code, and overlay is selected for the models.
The problem is, after switching to v 6.4, the edges of the leaves now have a thin black border despite there being no black in the skins!
32 bit tga's arent an option in this case, can anyone explain what's happening?
Thanks Bunches!
Jason
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