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6.4 d3d_autotransparency issue? #95417
10/22/06 09:37
10/22/06 09:37
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline OP
Serious User
BlueBeast  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
I have some plant models, and instead of usiing a 32 bit tga for the skin, i went with plain pcx. The surrounding background color is a green very close to the plant colors. We have d3d_autotransparency set in the code, and overlay is selected for the models.

The problem is, after switching to v 6.4, the edges of the leaves now have a thin black border despite there being no black in the skins!

32 bit tga's arent an option in this case, can anyone explain what's happening?

Thanks Bunches!

Jason


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com
Re: 6.4 d3d_autotransparency issue? [Re: BlueBeast] #95418
10/23/06 22:20
10/23/06 22:20
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline OP
Serious User
BlueBeast  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
*BUMP* Reallly need help on this one

Thanks!

Jason


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com

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