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Duo/double engine (2d, 3d) #95210
10/21/06 08:54
10/21/06 08:54
Joined: Nov 2004
Posts: 888
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beegee Offline OP
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beegee  Offline OP
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Joined: Nov 2004
Posts: 888
Yeah, just an idea. For example programming the GUI(2d) is displayed with 1024x768(predefined), while the 3d part is in 1600x1200/800x600,...(changeable at runtime)
Perhaps, this is much too difficult to code this feature, but anyway it would help many users.

Edit: Well, physically the monitor can't display different resolutions at the same time. But perhaps, the engine can simulate the 2d and 3d part.(3d the same,2d scaled)


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Re: Duo/double engine (2d, 3d) [Re: beegee] #95211
10/21/06 09:19
10/21/06 09:19
Joined: Jan 2004
Posts: 2,013
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Excessus Offline
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Excessus  Offline
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Joined: Jan 2004
Posts: 2,013
The Netherlands
yes, GREAT idea! I support this.

Re: Duo/double engine (2d, 3d) [Re: Excessus] #95212
10/21/06 10:46
10/21/06 10:46
Joined: Sep 2002
Posts: 758
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xoNoid Offline
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xoNoid  Offline
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Joined: Sep 2002
Posts: 758
Sunny Scotland
What? Why would someone honestly want to do this

Re: Duo/double engine (2d, 3d) [Re: xoNoid] #95213
10/21/06 11:07
10/21/06 11:07
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Posts: 2,013
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Excessus Offline
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Excessus  Offline
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That way you can create your GUI once and it will look the same in every resolution.

You can do this now by script but it is ALOT of work. For every resoltion, every panel has to be placed and scaled, every panel element has to be placed and scaled. Texts have to be placed differently, using a different font for every resolution, the line breaks have to be changed, etc. It's possible but really bothersome.

This could be achieved by rendering all panels into a seperate bitmap and then scaling that bitmap to the screen resolution before overlaying it on the camera.

Re: Duo/double engine (2d, 3d) [Re: Excessus] #95214
10/21/06 14:42
10/21/06 14:42
Joined: Sep 2002
Posts: 8,177
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PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
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You can scale panels now, it just takes some extra coding in c-script, but you can even get away with just making panels for 1 resolution and scale them appropriately. Positioning is a matter of coding too. The only thing that harder, are text fonts ... They don't resize that well, but the filter flag should make them better when resized bigger.

Cheers


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