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Re: 3rd party models
[Re: Noob65]
#94735
10/16/06 22:16
10/16/06 22:16
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Joined: Jan 2003
Posts: 1,738 Nashua New Hampshire
anonymous_alcoho
Senior Developer
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Senior Developer
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
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A lot of models are vertex or bone animated, some are not. But all models that can be used in Gamestudio can be animated if they aren't.
You can also change character traits on a model, such as eyes, or hair by using multiple skins and multiple models all coded together. It would be difficult scripting but it could be done.
"Oh no, it's true! I'm a love magnet!"
Calvin from Calvin and Hobbes
My name's Anonymous_Alcoholic.
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Re: 3rd party models
[Re: anonymous_alcoho]
#94736
10/16/06 22:35
10/16/06 22:35
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Joined: Apr 2004
Posts: 516 USA
Trooper119
User
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User
Joined: Apr 2004
Posts: 516
USA
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As long as you can transfer the model type to .mdl or something else MED recognizes you can skin, animate and alter the models however you want. Although the models you can buy on the internet varry by if they have a skin, or are animated and if they are in a foreign type that can't be translated into something MED can use (highly unlikely, if not impossible with the right tools) there is still a good chance you can use what they give you in WED, (don't quote me on that WED part though)
A clever person solves a problem. A wise person avoids it. --Einstein
Currently Codeing: Free Lite-C
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Re: 3rd party models
[Re: Trooper119]
#94737
10/16/06 23:05
10/16/06 23:05
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Joined: Sep 2006
Posts: 108
Jered
Member
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Member
Joined: Sep 2006
Posts: 108
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can someone list the different model types, and what program to use to convert them .mdl? I am interested in some 3rd party models as well, but not sure which one can be easily switched over to being used in MED or WED. If this is to much trouble, maybe some of you expert modelsers can list what programs you use to switch everything over smoothly? I am not an artists, and using 3rd person models would save me a huge amount of time.
3DGS (6.4) Commercial
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Re: 3rd party models
[Re: Jered]
#94738
10/17/06 02:01
10/17/06 02:01
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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Well, Jered, theres .SMD, .MD2, .MD3, .BOt, .MESH, .LWO, .3DS, . ASCII...
Theres an infinite (or close to it) number of model types. However, 3DGS can only use .MDL and .HMP. The signle best tool for conversion is Milkshape 3d, though you can often find pulgins to convert from one program to a more popular one then improt to med (i.e. a program that used .MESH will export to .3DS which MED can import)
... .MDX, .TMD, .NIF, .SKA, .X, .RIB, .DFX, .INC...
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: 3rd party models
[Re: Noob65]
#94740
10/17/06 19:06
10/17/06 19:06
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Joined: Jan 2003
Posts: 1,738 Nashua New Hampshire
anonymous_alcoho
Senior Developer
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Senior Developer
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
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Competitiveness. In the early days, you could only buy things that were compatible with one computer to make sure you bought all your products from that one company. This spread into software, so you'd have to stay loyal with the software. Now we have many different file formats, but the companys are smart enough to make software compatible with other formats. This way they can expand the flexibility of their product and gain more customers.
"Oh no, it's true! I'm a love magnet!"
Calvin from Calvin and Hobbes
My name's Anonymous_Alcoholic.
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